0ad/source/simulation2/scripting/JSInterface_Simulation.h
wraitii ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00

43 lines
2.3 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_SIMULATION
#define INCLUDED_JSI_SIMULATION
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/system/Entity.h"
namespace JSI_Simulation
{
JS::Value GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue data);
void PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue cmd);
entity_id_t PickEntityAtPoint(ScriptInterface::CmptPrivate* pCmptPrivate, int x, int y);
void DumpSimState(ScriptInterface::CmptPrivate* pCmptPrivate);
std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CmptPrivate* pCmptPrivate, int x0, int y0, int x1, int y1, int player);
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate, int player);
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z);
std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CmptPrivate* pCmptPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
JS::Value GetAIs(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetBoundingBoxDebugOverlay(ScriptInterface::CmptPrivate* pCmptPrivate, bool enabled);
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
}
#endif // INCLUDED_JSI_SIMULATION