0ad/source/simulation2/components/tests
wraitii 25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
..
test_CinemaManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_CommandQueue.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_HierPathfinder.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
test_ObstructionManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_Pathfinder.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_Position.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_RangeManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_scripts.h Fix JS OOM in tests following aae417bd29 2020-11-14 15:13:56 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00