0ad/binaries
Vantha 2520c45220 Only call Engine.EndGame right before closing
Since #7786, the GUI tick completed normally after calling
`closePageCallback` instead of being cancelled like previously. Since
`Engine.EndGame` deletes the internal `g_Game` pointer, every Engine call
after it that tried to access `g_Game` caused a segfault.
This patch solves it by moving `Engine.EndGame` to the very end, right
before closing the session page.
In order to follow the convention that only functions directly closing
the page are called `closePageCallback`, that function is in turn
renamed to `closeSession`. Additionally, this allows only resolving
the promise with a bool (`showSummary`) and then only calling
`getNextPageOpenRequest` at the end of `init` for reasons of simplicity.
2026-07-22 23:51:49 +02:00
..
data Only call Engine.EndGame right before closing 2026-07-22 23:51:49 +02:00
logs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
system Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00