0ad/source/gui/scripting/JSInterface_IGUIObject.h
elexis 218399bf3d Rename JSInterface_GUITypes to JSInterface_GUISize, refs 8734efca94, 9be8a560a9.
Rename init to RegisterScriptClass.

Differential Revision: https://code.wildfiregames.com/D2339
Tested on: clang 8.0.1., Jenkins/vs2015

This was SVN commit r23018.
2019-09-30 08:19:56 +00:00

39 lines
1.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_IGUIOBJECT
#define INCLUDED_JSI_IGUIOBJECT
#include "scriptinterface/ScriptInterface.h"
namespace JSI_IGUIObject
{
extern JSClass JSI_class;
extern JSFunctionSpec JSI_methods[];
void RegisterScriptClass(ScriptInterface& scriptInterface);
bool getProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp);
bool setProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp, JS::ObjectOpResult& result);
bool toString(JSContext* cx, uint argc, JS::Value* vp);
bool focus(JSContext* cx, uint argc, JS::Value* vp);
bool blur(JSContext* cx, uint argc, JS::Value* vp);
bool getComputedSize(JSContext* cx, uint argc, JS::Value* vp);
bool getTextSize(JSContext* cx, uint argc, JS::Value* vp);
}
#endif // INCLUDED_JSI_IGUIOBJECT