0ad/source/simulation2/scripting
Itms 2174eaaeee Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.

Refs #599.

This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
..
EngineScriptConversions.cpp Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
MessageTypeConversions.cpp Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00
ScriptComponent.cpp Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
ScriptComponent.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00