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The current version is flawed (it doesn't handle the partially obstructed cells as it should). Refs #3410. This was SVN commit r17084.
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Rasterize.h"
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#include "simulation2/helpers/Geometry.h"
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void SimRasterize::RasterizeRectWithClearance(Spans& spans,
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const ICmpObstructionManager::ObstructionSquare& shape,
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entity_pos_t clearance, entity_pos_t cellSize)
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{
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// Get the bounds of cells that might possibly be within the shape
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// (We'll then test each of those cells more precisely)
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CFixedVector2D halfSize(shape.hw + clearance, shape.hh + clearance);
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CFixedVector2D halfBound = Geometry::GetHalfBoundingBox(shape.u, shape.v, halfSize);
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i16 i0 = ((shape.x - halfBound.X) / cellSize).ToInt_RoundToNegInfinity();
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i16 j0 = ((shape.z - halfBound.Y) / cellSize).ToInt_RoundToNegInfinity();
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i16 i1 = ((shape.x + halfBound.X) / cellSize).ToInt_RoundToInfinity();
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i16 j1 = ((shape.z + halfBound.Y) / cellSize).ToInt_RoundToInfinity();
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if (j1 <= j0)
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return; // empty bounds - this shouldn't happen
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spans.reserve(j1 - j0);
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for (i16 j = j0; j < j1; ++j)
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{
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// Find the min/max range of cells that are strictly inside the square+clearance.
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// (Since the square+clearance is a convex shape, we can just test each
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// corner of each cell is inside the shape.)
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// (TODO: This potentially does a lot of redundant work.)
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i16 spanI0 = std::numeric_limits<i16>::max();
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i16 spanI1 = std::numeric_limits<i16>::min();
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for (i16 i = i0; i < i1; ++i)
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{
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if (Geometry::DistanceToSquare(
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CFixedVector2D(cellSize*i, cellSize*j) - CFixedVector2D(shape.x, shape.z),
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shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance)
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{
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continue;
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}
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if (Geometry::DistanceToSquare(
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CFixedVector2D(cellSize*(i+1), cellSize*j) - CFixedVector2D(shape.x, shape.z),
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shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance)
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{
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continue;
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}
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if (Geometry::DistanceToSquare(
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CFixedVector2D(cellSize*i, cellSize*(j+1)) - CFixedVector2D(shape.x, shape.z),
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shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance)
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{
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continue;
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}
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if (Geometry::DistanceToSquare(
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CFixedVector2D(cellSize*(i+1), cellSize*(j+1)) - CFixedVector2D(shape.x, shape.z),
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shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance)
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{
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continue;
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}
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spanI0 = std::min(spanI0, i);
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spanI1 = std::max(spanI1, (i16)(i+1));
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}
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// Add non-empty spans onto the list
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if (spanI0 < spanI1)
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{
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Span span = { spanI0, spanI1, j };
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spans.push_back(span);
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}
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}
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}
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