0ad/binaries/data/mods/public/gui/hotkeys/spec/ingame.json
guerringuerrin 950ac7e3ee Add minimap position and scale configuration options and expanded mode toggle
- Toggle expanded minimap mode
- Choose between round and square minimap shapes
- `gui.session.minimap.position`, lets you switch between two positioning modes: panel-left and screen-left
- `gui.session.minimap.size`, change size between 1.0 and 2.0, default is 1.0.
2026-07-31 13:48:09 -03:00

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{
"categories": {
"ingame": {
"name": "In-game",
"desc": "In-game hotkeys."
}
},
"mapped_hotkeys": {
"ingame": {
"session.kill": {
"name": "Destroy selected units",
"desc": "Destroy selected units."
},
"session.noconfirmation": {
"name": "Destroy without confirmation",
"desc": "Do not ask confirmation when deleting a building/unit."
},
"session.stop": {
"name": "Stop units",
"desc": "Stop the current action."
},
"session.backtowork": {
"name": "Back to Work",
"desc": "The unit will go back to work."
},
"session.unload": {
"name": "Unload",
"desc": "Unload garrisoned units when a building/mechanical unit is selected."
},
"session.unloadturrets": {
"name": "Unload Turrets",
"desc": "Unload turreted units."
},
"session.leaveturret": {
"name": "Leave Turret Point",
"desc": "Order an entity to leave a turret point."
},
"session.unloadtype": {
"name": "Unload unit type",
"desc": "Modifier to unload all units of type."
},
"session.move": {
"name": "Force move",
"desc": "Modifier to move to a point instead of another action (e.g. gather)."
},
"session.capture": {
"name": "Force capture",
"desc": "Modifier to capture instead of another action (e.g. attack)."
},
"session.attack": {
"name": "Force attack",
"desc": "Modifier to attack instead of another action (e.g. capture)."
},
"session.attackmove": {
"name": "Attack Move",
"desc": "Modifier to attackmove when clicking on a point."
},
"session.attackmoveUnit": {
"name": "Attack Move (unit only)",
"desc": "Modifier to attackmove targeting only units when clicking on a point."
},
"session.garrison": {
"name": "Garrison",
"desc": "Modifier to garrison when clicking on building."
},
"session.occupyturret": {
"name": "Occupy Turret Point",
"desc": "Modifier to occupy a turret when clicking on a turret holder."
},
"session.autorallypoint": {
"name": "Auto-rally point",
"desc": "Modifier to set the rally point on the building itself."
},
"session.guard": {
"name": "Guard",
"desc": "Modifier to escort/guard when clicking on unit/building."
},
"session.patrol": {
"name": "Patrol",
"desc": "Modifier to patrol a unit."
},
"session.repair": {
"name": "Repair",
"desc": "Modifier to repair when clicking on building/mechanical unit."
},
"session.queue": {
"name": "Queue order",
"desc": "Modifier to queue unit orders instead of replacing."
},
"session.pushorderfront": {
"name": "Push order in front",
"desc": "Modifier to execute this order, then go back to the current order."
},
"session.orderone": {
"name": "Order one unit",
"desc": "Modifier to order only one entity in selection."
},
"session.batchtrain": {
"name": "Batch production",
"desc": "Modifier to train units in batches."
},
"session.massbarter": {
"name": "Mass barter",
"desc": "Modifier to barter bunch of resources."
},
"session.masstribute": {
"name": "Mass tribute",
"desc": "Modifier to tribute bunch of resources."
},
"session.fulltradeswap": {
"name": "Set trade to 100%",
"desc": "Modifier to put the desired trade resource to 100%."
},
"session.deselectgroup": {
"name": "Deselect unit type",
"desc": "Modifier to deselect units when clicking group icon, instead of selecting."
},
"session.rotate.cw": {
"name": "Rotate building clockwise",
"desc": "Rotate building placement preview clockwise."
},
"session.rotate.ccw": {
"name": "Rotate building counterclockwise",
"desc": "Rotate building placement preview anticlockwise."
},
"session.snaptoedges": {
"name": "Toggle snap-to-edge",
"desc": "Modifier to align new structures with nearby existing structure."
},
"session.toggledefaultformation": {
"name": "Toggle default formation",
"desc": "Switch between null default formation and the last default formation used (defaults to 'box')."
},
"session.queueunit.1": {
"name": "Queue 1st unit",
"desc": "Add first unit type to queue."
},
"session.queueunit.2": {
"name": "Queue 2nd unit",
"desc": "Add second unit type to queue."
},
"session.queueunit.3": {
"name": "Queue 3rd unit",
"desc": "Add third unit type to queue."
},
"session.queueunit.4": {
"name": "Queue 4th unit",
"desc": "Add fourth unit type to queue."
},
"session.queueunit.5": {
"name": "Queue 5th unit",
"desc": "Add fivth unit type to queue."
},
"session.queueunit.6": {
"name": "Queue 6th unit",
"desc": "Add sixth unit type to queue."
},
"session.queueunit.7": {
"name": "Queue 7th unit",
"desc": "Add seventh unit type to queue."
},
"session.queueunit.8": {
"name": "Queue 8th unit",
"desc": "Add eighth unit type to queue."
},
"session.queueunit.autoqueueon": {
"name": "Activate auto-queue",
"desc": "Turn on Auto-Queue for selected structures."
},
"session.queueunit.autoqueueoff": {
"name": "Deactivate auto-queue",
"desc": "Turn off Auto-Queue for selected structures."
},
"session.flare": {
"name": "Flare (hold)",
"desc": "Set the cursor to Flare while this hotkey is pressed."
},
"session.flareactivate": {
"name": "Flare (toggle)",
"desc": "Set the cursor to Flare. The hotkey can be released."
},
"session.minimap.expand.toggle": {
"name": "Expand minimap",
"desc": "Toggle minimap expand."
},
"session.calltoarms": {
"name": "Call to arms",
"desc": "Send the selected units on attack move to the specified location after dropping resources."
},
"session.focusfire": {
"name": "Focus Fire",
"desc": "Exclusively control a building's arrows without setting a rallypoint."
}
}
}
}