0ad/source/pch/simulation2/precompiled.h
Angen 5ad75fa580 Precompiled logic update [Windows build]
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic

Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
2019-12-31 13:58:48 +00:00

33 lines
1.3 KiB
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#define MINIMAL_PCH 1
#include "lib/precompiled.h" // common precompiled header
// Minimal is a bit *too* minimal to let things compile, so include a few more headers
#include "lib/debug.h"
#if CONFIG_ENABLE_PCH
// The simulation has many header files (component interfaces) which are quick to compile on their own
// but bring in a lot of headers indirectly. Adding these to the precompiled header
// cuts down compilation time by about half.
#include "simulation2/system/Component.h"
#include "simulation2/system/Interface.h"
#include "simulation2/system/InterfaceScripted.h"
#endif // CONFIG_ENABLE_PCH