mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Move object type definitions to own file, since CGUI doesn't use the GUIObject types otherwise and for similarity with GUISettingTypes, making it slightly easier to maintain and read. Differential Revision: https://code.wildfiregames.com/D2439 Tested on: clang 9.0.0, Jenkins/vs2015, Jenkins/gcc6 This was SVN commit r23184.
54 lines
2.1 KiB
C
54 lines
2.1 KiB
C
/* Copyright (C) 2019 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifndef INCLUDED_GUIOBJECTTYPES
|
|
#define INCLUDED_GUIOBJECTTYPES
|
|
|
|
#include "gui/ObjectTypes/CButton.h"
|
|
#include "gui/ObjectTypes/CChart.h"
|
|
#include "gui/ObjectTypes/CCheckBox.h"
|
|
#include "gui/ObjectTypes/CDropDown.h"
|
|
#include "gui/ObjectTypes/CImage.h"
|
|
#include "gui/ObjectTypes/CInput.h"
|
|
#include "gui/ObjectTypes/CList.h"
|
|
#include "gui/ObjectTypes/CMiniMap.h"
|
|
#include "gui/ObjectTypes/COList.h"
|
|
#include "gui/ObjectTypes/CProgressBar.h"
|
|
#include "gui/ObjectTypes/CRadioButton.h"
|
|
#include "gui/ObjectTypes/CSlider.h"
|
|
#include "gui/ObjectTypes/CText.h"
|
|
#include "gui/ObjectTypes/CTooltip.h"
|
|
|
|
void CGUI::AddObjectTypes()
|
|
{
|
|
AddObjectType("button", &CButton::ConstructObject);
|
|
AddObjectType("chart", &CChart::ConstructObject);
|
|
AddObjectType("checkbox", &CCheckBox::ConstructObject);
|
|
AddObjectType("dropdown", &CDropDown::ConstructObject);
|
|
AddObjectType("empty", &CGUIDummyObject::ConstructObject);
|
|
AddObjectType("image", &CImage::ConstructObject);
|
|
AddObjectType("input", &CInput::ConstructObject);
|
|
AddObjectType("list", &CList::ConstructObject);
|
|
AddObjectType("minimap", &CMiniMap::ConstructObject);
|
|
AddObjectType("olist", &COList::ConstructObject);
|
|
AddObjectType("progressbar", &CProgressBar::ConstructObject);
|
|
AddObjectType("radiobutton", &CRadioButton::ConstructObject);
|
|
AddObjectType("slider", &CSlider::ConstructObject);
|
|
AddObjectType("text", &CText::ConstructObject);
|
|
AddObjectType("tooltip", &CTooltip::ConstructObject);
|
|
}
|
|
|
|
#endif // INCLUDED_GUIOBJECTTYPES
|