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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-05 22:45:48 -07:00
this snowballed into a massive search+destroy of the hodgepodge of mostly equivalent types we had in use (int, uint, unsigned, unsigned int, i32, u32, ulong, uintN). it is more efficient to use 64-bit types in 64-bit mode, so the preferred default is size_t (for anything remotely resembling a size or index). tile coordinates are ssize_t to allow more efficient conversion to/from floating point. flags are int because we almost never need more than 15 distinct bits, bit test/set is not slower and int is fastest to type. finally, some data that is pretty much directly passed to OpenGL is now typed accordingly. after several hours, the code now requires fewer casts and less guesswork. other changes: - unit and player IDs now have an "invalid id" constant in the respective class to avoid casting and -1 - fix some endian/64-bit bugs in the map (un)packing. added a convenience function to write/read a size_t. - ia32: change CPUID interface to allow passing in ecx (required for cache topology detection, which I need at work). remove some unneeded functions from asm, replace with intrinsics where possible. This was SVN commit r5942.
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/**
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* =========================================================================
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* File : wdll_ver.cpp
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* Project : 0 A.D.
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* Description : return DLL version information.
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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#include "precompiled.h"
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#include "wdll_ver.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "win.h"
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#include "wutil.h"
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#include "lib/allocators/shared_ptr.h"
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#if MSC_VERSION
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#pragma comment(lib, "version.lib") // DLL version
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#endif
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//-----------------------------------------------------------------------------
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static LibError ReadVersionString(const OsPath& modulePathname_, char* out_ver, size_t out_ver_len)
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{
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WinScopedPreserveLastError s; // GetFileVersion*, Ver*
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WinScopedDisableWow64Redirection noRedirect;
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const std::string modulePathname = modulePathname_.external_file_string();
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#ifndef NDEBUG
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// make sure the file exists (rules out that problem as a cause of
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// GetFileVersionInfoSize failing, since it doesn't SetLastError)
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HMODULE hModule = LoadLibraryEx(modulePathname.c_str(), 0, LOAD_LIBRARY_AS_DATAFILE);
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debug_assert(hModule != 0);
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FreeLibrary(hModule);
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#endif
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// determine size of and allocate memory for version information.
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DWORD unused;
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const DWORD ver_size = GetFileVersionInfoSize(modulePathname.c_str(), &unused);
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if(!ver_size)
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WARN_RETURN(ERR::FAIL);
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shared_ptr<u8> mem = Allocate(ver_size);
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if(!GetFileVersionInfo(modulePathname.c_str(), 0, ver_size, mem.get()))
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WARN_RETURN(ERR::FAIL);
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u16* lang; // -> 16 bit language ID, 16 bit codepage
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size_t lang_len;
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const BOOL ok = VerQueryValue(mem.get(), "\\VarFileInfo\\Translation", (void**)&lang, &lang_len);
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if(!ok || !lang || lang_len != 4)
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WARN_RETURN(ERR::FAIL);
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char subblock[64];
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sprintf(subblock, "\\StringFileInfo\\%04X%04X\\FileVersion", lang[0], lang[1]);
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const char* in_ver;
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size_t in_ver_len;
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if(!VerQueryValue(mem.get(), subblock, (void**)&in_ver, &in_ver_len))
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WARN_RETURN(ERR::FAIL);
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strcpy_s(out_ver, out_ver_len, in_ver);
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return INFO::OK;
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}
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//
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// build a string containing DLL filename(s) and their version info.
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//
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static char* ver_list_buf;
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static size_t ver_list_chars;
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static char* ver_list_pos;
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// set output buffer into which DLL names and their versions will be written.
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void wdll_ver_list_init(char* buf, size_t chars)
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{
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ver_list_pos = ver_list_buf = buf;
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ver_list_chars = chars;
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}
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// read DLL file version and append that and its name to the list.
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//
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// name should preferably be the complete path to DLL, to make sure
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// we don't inadvertently load another one on the library search path.
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// we add the .dll extension if necessary.
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LibError wdll_ver_list_add(const OsPath& pathname)
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{
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// not be called before wdll_ver_list_init or after failure
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if(!ver_list_pos)
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WARN_RETURN(ERR::LOGIC);
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// pathname may not have an extension (e.g. driver names from the
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// registry). note that always appending ".dll" would be incorrect
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// since some have ".sys" extension.
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OsPath modulePathname(pathname);
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if(fs::extension(modulePathname).empty())
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modulePathname = fs::change_extension(modulePathname, ".dll");
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// read file version.
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// (note: we can ignore the return value since the default
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// text has already been set)
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char versionString[500] = "unknown"; // enclosed in () below
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(void)ReadVersionString(modulePathname, versionString, ARRAY_SIZE(versionString));
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// reserve enough room for subsequent comma and "..." strings.
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const ssize_t max_chars_to_write = (ssize_t)ver_list_chars - (ver_list_pos-ver_list_buf) - 10;
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// not first time: prepend comma to string (room was reserved above).
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if(ver_list_pos != ver_list_buf)
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ver_list_pos += sprintf(ver_list_pos, ", ");
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// extract filename.
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const std::string moduleName(modulePathname.leaf());
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int len = snprintf(ver_list_pos, max_chars_to_write, "%s (%s)", moduleName.c_str(), versionString);
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// success
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if(len > 0)
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{
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ver_list_pos += len;
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return INFO::OK;
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}
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// didn't fit; complain
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sprintf(ver_list_pos, "..."); // (room was reserved above)
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ver_list_pos = 0; // poison pill, prevent further calls
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WARN_RETURN(ERR::BUF_SIZE);
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}
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