0ad/source/ps/GameSetup
wraitii 08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)

This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
..
tests Fix test 2011-05-07 00:14:17 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00
CmdLineArgs.h Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either) 2011-05-04 12:16:51 +00:00
Config.cpp Fix water rendering (transparent objects now appear correctly when underwater/in reflections) 2013-12-30 15:52:42 +00:00
Config.h Fix water rendering (transparent objects now appear correctly when underwater/in reflections) 2013-12-30 15:52:42 +00:00
GameSetup.cpp Fix building with --without-lobby. Fixes #2249. 2013-11-08 15:28:44 +00:00
GameSetup.h Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813. 2013-08-20 21:07:42 +00:00
HWDetect.cpp Add GLX_MESA_query_renderer support to hwdetect 2013-11-10 16:24:03 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Fix MSVC warning. Refs #1838. 2013-02-21 19:59:39 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00