0ad/source/simulation2
Vantha 1d3cdec48d Move cutscene mode to renderer
This patch splits "cutscene mode" (disabling silhouttes, territory
borders and other visual overlays) from the cinema manager component
and moves it to the renderer, since it doesn't influence the simulation
anyway. The mode can now be independently controlled by the GUI. This
is done so it can also be used for other narrative elements like speech
or dialogue in the future. Cutscene mode is still always enabled while
cinema paths are playing, though.
By design, this also fixes the issue that range overlays weren't hidden
during cutscene mode.
2026-03-03 11:25:52 +01:00
..
components Move cutscene mode to renderer 2026-03-03 11:25:52 +01:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers LosRevealAll -> LosRevealWholeMap 2026-03-03 11:25:52 +01:00
scripting Remove Script::CreateArray 2026-02-08 19:27:50 +01:00
serialization Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
system Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
tests Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
MessageTypes.h Fix includes in source/simulation2 2025-08-08 07:10:11 +02:00
Simulation2.cpp Use std::optional for m_RejoinTestTurn 2026-02-08 19:56:01 +01:00
Simulation2.h Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00