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Thus throw errors if a simulation test tries to alternate the template
instead of silently passing tests with wrong values (as happened tests
fixed by ff90bb8490).
Remove the two clones from simulation components that were only relevant
for that test.
Add test to test the test.
Differential Revision: https://code.wildfiregames.com/D871
Fixes #4759
setup.js and setup_test.js Reviewed By: leper
This was SVN commit r20134.
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "ps/Filesystem.h"
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class TestComponentScripts : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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}
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static void load_script(const ScriptInterface& scriptInterface, const VfsPath& pathname)
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{
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CVFSFile file;
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TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
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CStr content = file.DecodeUTF8(); // assume it's UTF-8
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TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, content));
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}
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static void Script_LoadComponentScript(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
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}
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static void Script_LoadHelperScript(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
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}
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void test_scripts()
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{
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if (!VfsFileExists(L"simulation/components/tests/setup.js"))
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{
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debug_printf("WARNING: Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
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return;
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}
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VfsPaths paths;
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
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paths.push_back(VfsPath(L"simulation/components/tests/setup_test.js"));
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for (const VfsPath& path : paths)
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{
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CSimContext context;
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CComponentManager componentManager(context, g_ScriptRuntime, true);
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ScriptTestSetup(componentManager.GetScriptInterface());
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
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componentManager.LoadComponentTypes();
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load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
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load_script(componentManager.GetScriptInterface(), path);
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}
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}
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};
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