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Pass terrain passability data to AI scripts. Expand pathfinder passability data to 16 bits per tile, to allow more classes. Support 16-bit ints in serializer. Partially support JS typed arrays. Allow foundations to be placed on top of units (fixes #499). Stop farms and fishes blocking movement (fixes #534). Add obstruction flags to allow finer control over what they block. Associate entity IDs with obstruction shapes, to allow finding colliding entities. Support moving to the edge of a target entity with inactive obstruction. Support foundation entities in AI. Support playing as non-hele civs. This was SVN commit r8899. |
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| .. | ||
| tests | ||
| AutoRooters.cpp | ||
| AutoRooters.h | ||
| NativeWrapperDecls.h | ||
| NativeWrapperDefns.h | ||
| ScriptConversions.cpp | ||
| ScriptInterface.cpp | ||
| ScriptInterface.h | ||
| ScriptStats.cpp | ||
| ScriptStats.h | ||
| ScriptTypes.h | ||
| ScriptVal.cpp | ||
| ScriptVal.h | ||