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Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653. |
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| .. | ||
| tests | ||
| AutoRooters.cpp | ||
| AutoRooters.h | ||
| NativeWrapperDecls.h | ||
| NativeWrapperDefns.h | ||
| ScriptConversions.cpp | ||
| ScriptInterface.cpp | ||
| ScriptInterface.h | ||
| ScriptTypes.h | ||
| ScriptVal.cpp | ||
| ScriptVal.h | ||