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Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653. |
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| doxygen | ||
| io_thesis.pdf | ||
| README.txt | ||
| timing_pitfalls.pdf | ||
| timing_pitfalls.tex | ||
Lots of general documentation is on Trac: http://trac.wildfiregames.com/ Because of a transition (http://trac.wildfiregames.com/ticket/423), code documentation is in two forms: http://svn.wildfiregames.com/docs/ (simulation2, scriptinterface) http://svn.wildfiregames.com/docs-cppdoc/ (the rest of the engine) To generate the Doxygen documentation: run "doxygen config" in docs/doxygen/ To generate the CppDoc documentation: run builddoc in build/docs/