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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ReplayTurnManager.h"
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#include "gui/GUIManager.h"
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#include "ps/CLogger.h"
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#include "ps/Util.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/JSON.h"
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#include "simulation2/Simulation2.h"
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const CStr CReplayTurnManager::EventNameReplayFinished = "ReplayFinished";
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const CStr CReplayTurnManager::EventNameReplayOutOfSync = "ReplayOutOfSync";
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CReplayTurnManager::CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay)
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: CLocalTurnManager(simulation, replay)
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{
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}
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void CReplayTurnManager::StoreReplayCommand(u32 turn, int player, const std::string& command)
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{
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// Using the pair we make sure that commands per turn will be processed in the correct order
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m_ReplayCommands[turn].emplace_back(player, command);
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}
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void CReplayTurnManager::StoreReplayHash(u32 turn, const std::string& hash, bool quick)
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{
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m_ReplayHash[turn] = std::make_pair(hash, quick);
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}
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void CReplayTurnManager::StoreReplayTurnLength(u32 turn, u32 turnLength)
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{
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m_ReplayTurnLengths[turn] = turnLength;
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// Initialize turn length
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if (turn == 0)
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m_TurnLength = m_ReplayTurnLengths[0];
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}
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void CReplayTurnManager::StoreFinalReplayTurn(u32 turn)
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{
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m_FinalTurn = turn;
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}
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void CReplayTurnManager::NotifyFinishedUpdate(u32 turn)
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{
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if (turn == 1 && m_FinalTurn == 0)
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g_GUI->SendEventToAll(EventNameReplayFinished);
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if (turn > m_FinalTurn)
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return;
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DoTurn(turn);
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// Compare hash if it exists in the replay and if we didn't have an OOS already
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std::map<u32, std::pair<std::string, bool>>::iterator turnHashIt = m_ReplayHash.find(turn);
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if (m_HasSyncError || turnHashIt == m_ReplayHash.end())
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return;
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std::string expectedHash = turnHashIt->second.first;
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bool quickHash = turnHashIt->second.second;
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// Compute hash
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std::string hash;
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ENSURE(m_Simulation2.ComputeStateHash(hash, quickHash));
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hash = Hexify(hash);
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if (hash == expectedHash)
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return;
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m_HasSyncError = true;
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LOGERROR("Replay out of sync on turn %d", turn);
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const ScriptInterface& scriptInterface = m_Simulation2.GetScriptInterface();
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ScriptRequest rq(scriptInterface);
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JS::RootedValueVector paramData(rq.cx);
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ignore_result(paramData.append(JS::NumberValue(turn)));
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JS::RootedValue hashVal(rq.cx);
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Script::ToJSVal(rq, &hashVal, hash);
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ignore_result(paramData.append(hashVal));
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JS::RootedValue expectedHashVal(rq.cx);
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Script::ToJSVal(rq, &expectedHashVal, expectedHash);
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ignore_result(paramData.append(expectedHashVal));
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g_GUI->SendEventToAll(EventNameReplayOutOfSync, paramData);
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}
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void CReplayTurnManager::DoTurn(u32 turn)
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{
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debug_printf("Executing turn %u of %u\n", turn, m_FinalTurn);
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m_TurnLength = m_ReplayTurnLengths[turn];
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ScriptRequest rq(m_Simulation2.GetScriptInterface());
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// Simulate commands for that turn
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for (const std::pair<player_id_t, std::string>& p : m_ReplayCommands[turn])
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{
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JS::RootedValue command(rq.cx);
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Script::ParseJSON(rq, p.second, &command);
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AddCommand(m_ClientId, p.first, command, m_CurrentTurn + 1);
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}
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if (turn == m_FinalTurn)
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g_GUI->SendEventToAll(EventNameReplayFinished);
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}
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