0ad/source/simulation2/system
animus b1627f5158 Remove redundant virtual keywords
This commit performs code cleanup to improve
code clarity and consistency:

Remove redundant 'virtual' keywords from methods that are already marked
with 'final' or 'override', as well as reducing redundant 'override
final's to 'final'.
2026-06-12 18:35:32 +02:00
..
CmpPtr.cpp
CmpPtr.h
Component.h
ComponentManager.cpp
ComponentManager.h
ComponentManagerSerialization.cpp
Components.h
ComponentTest.h
DebugOptions.h Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00
DynamicSubscription.cpp
DynamicSubscription.h
Entity.h
EntityMap.h Fix EntityMap::iterator 2025-11-11 21:35:01 +01:00
IComponent.cpp
IComponent.h
Interface.h
InterfaceScripted.h
LocalTurnManager.cpp Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
LocalTurnManager.h Remove redundant virtual keywords 2026-06-12 18:35:32 +02:00
Message.h
ParamNode.cpp
ParamNode.h
ReplayTurnManager.cpp Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
ReplayTurnManager.h Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
SimContext.cpp
SimContext.h
TurnManager.cpp Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
TurnManager.h Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00