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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Using references matches the C++ coding style better and should improve performance a bit in theory. It avoids 2 copies of T in case of the functions registered with RegisterFunction (mainy used in the GUI). It should also avoid one or two copies in case of DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I haven't bothered to count it there exactly. It is now predefined which types have to be passed by const reference and which are passed by value. Note that references can't be used as out-parameters (to return multiple values to JS). This hasn't worked before either and probably never will. This was SVN commit r17696.
156 lines
6.2 KiB
C++
156 lines
6.2 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "JSInterface_Sound.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "soundmanager/SoundManager.h"
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#include <sstream>
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namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(true);
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}
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void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(false);
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}
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void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->ClearPlayListItems();
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}
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void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->AddPlayListItem(VfsPath(filename));
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}
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void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->StartPlayList( looping );
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}
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void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsMusic( filename, looping);
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}
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void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsUI( filename, looping);
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}
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void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsAmbient( filename, looping);
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}
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bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return true;
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}
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void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMasterGain(gain);
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}
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void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicGain(gain);
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}
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void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetAmbientGain(gain);
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}
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void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetActionGain(gain);
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}
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void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetUIGain(gain);
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}
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#else
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bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){ return false; }
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void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool UNUSED(looping) ){}
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void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename) ){}
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void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
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void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
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void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
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void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
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void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
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#endif
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void RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
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scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
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scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
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scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
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scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
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scriptInterface.RegisterFunction<void, float, &SetMasterGain>("SetMasterGain");
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scriptInterface.RegisterFunction<void, float, &SetMusicGain>("SetMusicGain");
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scriptInterface.RegisterFunction<void, float, &SetAmbientGain>("SetAmbientGain");
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scriptInterface.RegisterFunction<void, float, &SetActionGain>("SetActionGain");
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scriptInterface.RegisterFunction<void, float, &SetUIGain>("SetUIGain");
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}
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}
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