..
GameSetup
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
scripting
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
tests
Revert 09916ce6cb which broken jenkins build.
2019-07-20 13:10:53 +00:00
XML
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ArchiveBuilder.cpp
Add a confirmation message when packaging ends.
2019-01-07 23:57:18 +00:00
ArchiveBuilder.h
Handle mods specified on the command line when using the archive builder.
2014-06-15 16:43:08 +00:00
CacheLoader.cpp
Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
2018-08-08 12:59:05 +00:00
CacheLoader.h
Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962 .
2018-08-05 21:50:00 +00:00
CConsole.cpp
Move GetDefaultGuiMatrix to a separate file.
2019-08-04 03:52:00 +00:00
CConsole.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CLogger.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CLogger.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
Compress.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
Compress.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
ConfigDB.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ConfigDB.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
CStr.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CStr.h
Remove duplicated layers of unescaping which required multiple escapes in some places.
2014-12-13 01:08:29 +00:00
CStrIntern.cpp
Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24 and ThreadUtil include removal in ba736916fc.
2019-07-07 21:52:52 +00:00
CStrIntern.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
CStrInternStatic.h
Option to disable fog effects.
2017-12-04 15:54:24 +00:00
DllLoader.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
DllLoader.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Errors.cpp
Delete CInternalCGUIAccessorBase class from c2a71e41bf.
2019-07-28 02:39:52 +00:00
Errors.h
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
2013-05-22 22:27:53 +00:00
FileIo.cpp
Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation].
2019-08-07 15:38:40 +00:00
FileIo.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Filesystem.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
Filesystem.h
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
2015-06-15 16:00:26 +00:00
Game.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Game.h
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Globals.cpp
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
Globals.h
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
GUID.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
GUID.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
Hotkey.cpp
Try to recognise unknown hotkey mappings using SDL2.
2017-05-21 08:05:52 +00:00
Hotkey.h
Unload hotkeys on shutdown.
2014-09-15 01:27:06 +00:00
Joystick.cpp
Remove disabled by default SDL1 support.
2015-12-14 10:52:21 +00:00
Joystick.h
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
KeyName.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
KeyName.h
Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
2017-05-19 18:01:22 +00:00
Loader.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Loader.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Mod.cpp
Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2, 1c0536bf08 and later.
2019-07-22 19:35:14 +00:00
Mod.h
Alpha 23 "lobby lag" release fix.
2018-05-24 18:08:56 +00:00
ModInstaller.cpp
mod.io support.
2018-04-22 18:14:45 +00:00
ModInstaller.h
mod.io support.
2018-04-22 18:14:45 +00:00
ModIo.cpp
Upgrade SpiderMonkey to version 45.0.2, refs #4893 .
2019-08-07 22:37:43 +00:00
ModIo.h
mod.io support.
2018-04-22 18:14:45 +00:00
Preprocessor.cpp
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
Preprocessor.h
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
PreprocessorWrapper.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Profile.cpp
Pthread -> std::thread (2/7) - Remove pthread in Profilers
2019-08-04 08:11:58 +00:00
Profile.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
Profiler2.cpp
Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067.
2019-08-07 14:45:13 +00:00
Profiler2.h
Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067.
2019-08-07 14:45:13 +00:00
Profiler2GPU.cpp
Pthread -> std::thread (2/7) - Remove pthread in Profilers
2019-08-04 08:11:58 +00:00
Profiler2GPU.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
ProfileViewer.cpp
Move GetDefaultGuiMatrix to a separate file.
2019-08-04 03:52:00 +00:00
ProfileViewer.h
Remove disabled remains of the performance data (= profiler data + text input) upload feature from the UserReporter from 0da7e822ff.
2018-08-05 15:18:00 +00:00
Pyrogenesis.cpp
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
Pyrogenesis.h
Move engine version to common file. Patch by elexis. Fixes #3359 .
2015-08-01 23:03:13 +00:00
Replay.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
Replay.h
Test all full hashes in non-visual replaymode by default and keep skipping quick-hash by default.
2018-05-29 02:14:38 +00:00
SavedGame.cpp
Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
2019-08-25 08:57:36 +00:00
SavedGame.h
Bump copyright header year numbers.
2018-02-21 18:44:52 +00:00
Shapes.cpp
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
Shapes.h
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
Singleton.h
Simple refactoring of Singleton. Make it non-copyable.
2019-01-13 15:11:40 +00:00
TemplateLoader.cpp
Remove unneeded include.
2017-09-30 15:29:13 +00:00
TemplateLoader.h
More ScriptInterface const.
2017-11-25 06:49:58 +00:00
ThreadUtil.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
ThreadUtil.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
TouchInput.cpp
Remove disabled by default SDL1 support.
2015-12-14 10:52:21 +00:00
TouchInput.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
UniDoubler.h
Use default Unicode encoding in source code on Windows.
2017-11-29 20:14:22 +00:00
UserReport.cpp
pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
2019-08-24 11:26:58 +00:00
UserReport.h
Write UserReport data to local logfiles, so that users can review the personal data impact without exposing the data to JS/mods, refs #5257 , b3438cabd2.
2018-08-22 22:17:42 +00:00
utf16string.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Util.cpp
Refactors camera projections - makes projection functions of camera more clear.
2019-06-26 22:54:05 +00:00
Util.h
Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
2018-08-08 12:59:05 +00:00
VideoMode.cpp
Fix the window icon that cannot be loaded in release packages, refs 27d99765bb.
2018-05-01 20:29:36 +00:00
VideoMode.h
Fixes the Alt + Tab crash in the fullscreen mode. Refs #4181 .
2018-03-09 22:23:03 +00:00
VisualReplay.cpp
Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
2019-08-25 11:02:55 +00:00
VisualReplay.h
Fix possibly using uninitialized global in 80635665f7 and rename GetDirectoryName
2019-05-14 10:13:02 +00:00
World.cpp
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00
World.h
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00