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The main benefits are more convenient code in the component interfaces TU and no limit on the # of arguments that can be passed. Differential Revision: https://code.wildfiregames.com/D3910 This was SVN commit r25350.
51 lines
2.6 KiB
C++
51 lines
2.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpPosition.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(Position)
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DEFINE_INTERFACE_METHOD("SetTurretParent", ICmpPosition, SetTurretParent)
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DEFINE_INTERFACE_METHOD("GetTurretParent", ICmpPosition, GetTurretParent)
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DEFINE_INTERFACE_METHOD("IsInWorld", ICmpPosition, IsInWorld)
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DEFINE_INTERFACE_METHOD("MoveOutOfWorld", ICmpPosition, MoveOutOfWorld)
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DEFINE_INTERFACE_METHOD("MoveTo", ICmpPosition, MoveTo)
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DEFINE_INTERFACE_METHOD("MoveAndTurnTo", ICmpPosition, MoveAndTurnTo)
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DEFINE_INTERFACE_METHOD("JumpTo", ICmpPosition, JumpTo)
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DEFINE_INTERFACE_METHOD("SetHeightOffset", ICmpPosition, SetHeightOffset)
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DEFINE_INTERFACE_METHOD("GetHeightOffset", ICmpPosition, GetHeightOffset)
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DEFINE_INTERFACE_METHOD("SetHeightFixed", ICmpPosition, SetHeightFixed)
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DEFINE_INTERFACE_METHOD("GetHeightAt", ICmpPosition, GetHeightAtFixed)
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DEFINE_INTERFACE_METHOD("IsHeightRelative", ICmpPosition, IsHeightRelative)
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DEFINE_INTERFACE_METHOD("SetHeightRelative", ICmpPosition, SetHeightRelative)
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DEFINE_INTERFACE_METHOD("CanFloat", ICmpPosition, CanFloat)
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DEFINE_INTERFACE_METHOD("SetFloating", ICmpPosition, SetFloating)
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DEFINE_INTERFACE_METHOD("SetConstructionProgress", ICmpPosition, SetConstructionProgress)
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DEFINE_INTERFACE_METHOD("GetPosition", ICmpPosition, GetPosition)
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DEFINE_INTERFACE_METHOD("GetPosition2D", ICmpPosition, GetPosition2D)
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DEFINE_INTERFACE_METHOD("GetPreviousPosition", ICmpPosition, GetPreviousPosition)
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DEFINE_INTERFACE_METHOD("GetPreviousPosition2D", ICmpPosition, GetPreviousPosition2D)
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DEFINE_INTERFACE_METHOD("GetTurnRate", ICmpPosition, GetTurnRate)
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DEFINE_INTERFACE_METHOD("TurnTo", ICmpPosition, TurnTo)
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DEFINE_INTERFACE_METHOD("SetYRotation", ICmpPosition, SetYRotation)
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DEFINE_INTERFACE_METHOD("SetXZRotation", ICmpPosition, SetXZRotation)
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DEFINE_INTERFACE_METHOD("GetRotation", ICmpPosition, GetRotation)
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// Excluded: GetInterpolatedTransform (not safe for scripts)
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END_INTERFACE_WRAPPER(Position)
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