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tests
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Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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2014-01-04 10:14:53 +00:00 |
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CCmpAIManager.cpp
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Rename common-api-v3 to common-api.
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2014-01-10 17:46:48 +00:00 |
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CCmpCommandQueue.cpp
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Fixes multiplayer crash when host disconnects while clients are still loading.
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2013-03-25 05:01:36 +00:00 |
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CCmpDecay.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpFootprint.cpp
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
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CCmpMinimap.cpp
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
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CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpObstruction.cpp
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
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CCmpObstructionManager.cpp
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As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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2013-09-15 14:03:53 +00:00 |
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CCmpOverlayRenderer.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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CCmpPathfinder.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpPathfinder_Common.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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CCmpPathfinder_Tile.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
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CCmpPathfinder_Vertex.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpPosition.cpp
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Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
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2014-02-16 15:22:11 +00:00 |
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CCmpProjectileManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpRallyPointRenderer.cpp
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
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CCmpRangeManager.cpp
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Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.
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2014-01-07 04:05:10 +00:00 |
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CCmpSelectable.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpSoundManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpTemplateManager.cpp
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Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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2013-12-30 15:52:42 +00:00 |
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CCmpTerrain.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpTerritoryInfluence.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
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CCmpTerritoryManager.cpp
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Improve speed of territory computation, fixes #2360
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2014-01-06 22:49:57 +00:00 |
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CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpUnitMotion.cpp
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
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CCmpVision.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
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CCmpVisualActor.cpp
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Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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2013-12-30 15:52:42 +00:00 |
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CCmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
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ICmpAIInterface.cpp
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
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ICmpAIInterface.h
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
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ICmpAIManager.cpp
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add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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2013-09-10 14:17:04 +00:00 |
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ICmpAIManager.h
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Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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2013-03-13 20:44:48 +00:00 |
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ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFootprint.cpp
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
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ICmpFootprint.h
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
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ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpObstruction.h
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
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ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
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ICmpObstructionManager.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
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ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
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ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpPlayer.cpp
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
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ICmpPlayer.h
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
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ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPosition.cpp
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Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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2013-12-04 17:38:46 +00:00 |
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ICmpPosition.h
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Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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2013-12-04 17:38:46 +00:00 |
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ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpRallyPointRenderer.cpp
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
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ICmpRallyPointRenderer.h
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
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ICmpRangeManager.cpp
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* Add method to rangemanager to query around a position instead of an entity
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2013-12-04 15:30:01 +00:00 |
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ICmpRangeManager.h
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Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.
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2014-01-07 04:05:10 +00:00 |
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ICmpSelectable.cpp
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
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ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
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ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpTechnologyTemplateManager.cpp
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
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ICmpTechnologyTemplateManager.h
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
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ICmpTemplateManager.cpp
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AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
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2014-01-16 20:32:44 +00:00 |
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ICmpTemplateManager.h
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Disable XML validation when loading templates for AI, to save startup time
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2011-02-20 20:45:39 +00:00 |
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ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
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ICmpTerrain.h
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Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
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2013-07-17 05:42:16 +00:00 |
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ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
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ICmpTerritoryManager.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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Fix #1833: animals spin around needlessly while roaming.
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2013-09-30 23:52:22 +00:00 |
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ICmpUnitMotion.h
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Fix #1833: animals spin around needlessly while roaming.
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2013-09-30 23:52:22 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpValueModificationManager.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
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ICmpValueModificationManager.h
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
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ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
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ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
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ICmpVisual.cpp
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
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ICmpVisual.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
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ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
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ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |