0ad/source/renderer/backend/gl
2025-04-16 22:38:32 +02:00
..
Buffer.cpp Fixes GLES compilation. 2025-01-04 18:22:23 +01:00
Buffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.cpp Adds queries implementation to renderer backends. 2025-04-16 22:38:32 +02:00
Device.h Adds queries implementation to renderer backends. 2025-04-16 22:38:32 +02:00
DeviceCommandContext.cpp Adds queries implementation to renderer backends. 2025-04-16 22:38:32 +02:00
DeviceCommandContext.h Adds queries implementation to renderer backends. 2025-04-16 22:38:32 +02:00
DeviceForward.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Framebuffer.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Framebuffer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Mapping.cpp Remove FALLTHROUGH on empty cases 2025-01-29 19:34:12 +01:00
Mapping.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
PipelineState.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
PipelineState.h Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
ShaderProgram.cpp Remove FALLTHROUGH on empty cases 2025-01-29 19:34:12 +01:00
ShaderProgram.h Update trac links with gitea links 2024-12-10 11:29:48 +01:00
Texture.cpp Remove FALLTHROUGH on empty cases 2025-01-29 19:34:12 +01:00
Texture.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00