mirror of
https://gitea.wildfiregames.com/0ad/0ad
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Tested By: Freagarach, Mentula, phosit Differential Revision: https://code.wildfiregames.com/D4642 This was SVN commit r26929.
68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
/* Copyright (C) 2022 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* SDL header; uses emulator on Windows, otherwise libsdl.
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*/
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#ifndef INCLUDED_SDL
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#define INCLUDED_SDL
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#include "lib/config2.h"
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#include "lib/external_libraries/libsdl_fwd.h"
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# include "SDL.h"
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# include "SDL_thread.h"
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#if !SDL_VERSION_ATLEAST(2,0,2)
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#error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
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#endif
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// if the compiler doesn't support inlining, this header will pull
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// in static bswap routines. doesn't matter - modern compilers
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// will strip them if unused, and this is more convenient than
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// another header that toggles between wsdl and SDL_endian.h.
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# include "SDL_endian.h"
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# if MSC_VERSION
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# pragma comment(lib, "SDL2")
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# pragma comment(lib, "SDL2main")
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# endif
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// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
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struct SDL_Event_
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{
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SDL_Event ev;
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};
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// Returns a windowing subsystem used for the window.
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const char* GetSDLSubsystem(SDL_Window* window);
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#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
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void* GetX11Display(SDL_Window* window);
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES
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void* GetWaylandDisplay(SDL_Window* window);
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#endif
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#endif // INCLUDED_SDL
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