0ad/source/graphics/FontManager.h
trompetin17 734386ce9f
Use freetype for font rendering
Replace premade bitmap fonts with FreeType2 and dynamic texture atlas.

Switched from static, premade bitmap fonts to runtime-generated glyphs using FreeType2.
Glyphs are rendered on demand into a dynamic texture atlas, improving scalability,
font quality, and support for internationalization.

Currently using RGBA format for compatibility across all render
paths while initial support for R8_UNORM is being added.
This prepares for future optimizations in VRAM and performance

Includes groundwork for gamma-corrected blending and future swizzling support.
2025-05-16 14:57:59 -05:00

63 lines
1.8 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FONTMANAGER
#define INCLUDED_FONTMANAGER
#include "ps/CStrIntern.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include <unordered_map>
class CFont;
/**
* Font manager: loads and caches bitmap fonts.
*/
class CFontManager
{
public:
CFontManager();
~CFontManager() = default;
NONCOPYABLE(CFontManager);
std::shared_ptr<CFont> LoadFont(CStrIntern fontName);
void UploadTexturesAtlasToGPU();
private:
static void ftLibraryDeleter(FT_Library library) {
FT_Done_FreeType(library);
}
std::unique_ptr<FT_LibraryRec_, decltype(&ftLibraryDeleter)> m_FreeType{nullptr, &ftLibraryDeleter};
std::shared_ptr<std::array<float,256>> m_GammaCorrectionLUT;
using FontsMap = std::unordered_map<CStrIntern, std::shared_ptr<CFont>>;
FontsMap m_Fonts;
/*
* Most monitors today use 2.2 as the standard gamma.
* MacOS may use 2.2 or 1.8 in some cases.
* This method assumes your OS or GPU didnt override the gamma ramp.
* Unless we need super-accurate gamma (e.g., for print preview or color grading), this is usually acceptable.
*/
static constexpr float GAMMA_CORRECTION = 2.2f;
};
#endif // INCLUDED_FONTMANAGER