0ad/source/simulation2/components/CCmpPathfinder.cpp
2010-09-03 09:32:12 +00:00

267 lines
7.8 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file
* Common and setup code for CCmpPathfinder.
*/
#include "precompiled.h"
#include "CCmpPathfinder_Common.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Profile.h"
#include "renderer/Scene.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpWaterManager.h"
// Default cost to move a single tile is a fairly arbitrary number, which should be big
// enough to be precise when multiplied/divided and small enough to never overflow when
// summing the cost of a whole path.
const int DEFAULT_MOVE_COST = 256;
REGISTER_COMPONENT_TYPE(Pathfinder)
void CCmpPathfinder::Init(const CSimContext& UNUSED(context), const CParamNode& paramNode)
{
m_MapSize = 0;
m_Grid = NULL;
m_ObstructionGrid = NULL;
m_TerrainDirty = true;
m_DebugOverlay = NULL;
m_DebugGrid = NULL;
m_DebugPath = NULL;
const CParamNode::ChildrenMap& passClasses = paramNode.GetChild("PassabilityClasses").GetChildren();
for (CParamNode::ChildrenMap::const_iterator it = passClasses.begin(); it != passClasses.end(); ++it)
{
std::string name = it->first;
debug_assert((int)m_PassClasses.size() <= PASS_CLASS_BITS);
u8 mask = (1 << (m_PassClasses.size() + 1));
m_PassClasses.push_back(PathfinderPassability(mask, it->second));
m_PassClassMasks[name] = mask;
}
const CParamNode::ChildrenMap& moveClasses = paramNode.GetChild("MovementClasses").GetChildren();
// First find the set of unit classes used by any terrain classes,
// and assign unique tags to terrain classes
std::set<std::string> unitClassNames;
unitClassNames.insert("default"); // must always have costs for default
{
size_t i = 0;
for (CParamNode::ChildrenMap::const_iterator it = moveClasses.begin(); it != moveClasses.end(); ++it)
{
std::string terrainClassName = it->first;
m_TerrainCostClassTags[terrainClassName] = COST_CLASS_TAG(i);
++i;
const CParamNode::ChildrenMap& unitClasses = it->second.GetChild("UnitClasses").GetChildren();
for (CParamNode::ChildrenMap::const_iterator uit = unitClasses.begin(); uit != unitClasses.end(); ++uit)
unitClassNames.insert(uit->first);
}
}
// For each terrain class, set the costs for every unit class,
// and assign unique tags to unit classes
{
size_t i = 0;
for (std::set<std::string>::const_iterator nit = unitClassNames.begin(); nit != unitClassNames.end(); ++nit)
{
m_UnitCostClassTags[*nit] = i;
++i;
std::vector<u32> costs;
std::vector<fixed> speeds;
for (CParamNode::ChildrenMap::const_iterator it = moveClasses.begin(); it != moveClasses.end(); ++it)
{
// Default to the general costs for this terrain class
fixed cost = it->second.GetChild("@Cost").ToFixed();
fixed speed = it->second.GetChild("@Speed").ToFixed();
// Check for specific cost overrides for this unit class
const CParamNode& unitClass = it->second.GetChild("UnitClasses").GetChild(nit->c_str());
if (unitClass.IsOk())
{
cost = unitClass.GetChild("@Cost").ToFixed();
speed = unitClass.GetChild("@Speed").ToFixed();
}
costs.push_back((cost * DEFAULT_MOVE_COST).ToInt_RoundToZero());
speeds.push_back(speed);
}
m_MoveCosts.push_back(costs);
m_MoveSpeeds.push_back(speeds);
}
}
}
void CCmpPathfinder::Deinit(const CSimContext& UNUSED(context))
{
SetDebugOverlay(false); // cleans up memory
ResetDebugPath();
delete m_Grid;
delete m_ObstructionGrid;
}
void CCmpPathfinder::HandleMessage(const CSimContext& context, const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_RenderSubmit:
{
const CMessageRenderSubmit& msgData = static_cast<const CMessageRenderSubmit&> (msg);
RenderSubmit(context, msgData.collector);
break;
}
case MT_TerrainChanged:
{
// TODO: we ought to only bother updating the dirtied region
m_TerrainDirty = true;
break;
}
}
}
void CCmpPathfinder::RenderSubmit(const CSimContext& UNUSED(context), SceneCollector& collector)
{
for (size_t i = 0; i < m_DebugOverlayShortPathLines.size(); ++i)
collector.Submit(&m_DebugOverlayShortPathLines[i]);
}
fixed CCmpPathfinder::GetMovementSpeed(entity_pos_t x0, entity_pos_t z0, u8 costClass)
{
u16 i, j;
NearestTile(x0, z0, i, j);
TerrainTile tileTag = m_Grid->get(i, j);
return m_MoveSpeeds.at(costClass).at(GET_COST_CLASS(tileTag));
}
u8 CCmpPathfinder::GetPassabilityClass(const std::string& name)
{
if (m_PassClassMasks.find(name) == m_PassClassMasks.end())
{
LOGERROR(L"Invalid passability class name '%hs'", name.c_str());
return 0;
}
return m_PassClassMasks[name];
}
std::vector<std::string> CCmpPathfinder::GetPassabilityClasses()
{
std::vector<std::string> classes;
for (std::map<std::string, u8>::iterator it = m_PassClassMasks.begin(); it != m_PassClassMasks.end(); ++it)
classes.push_back(it->first);
return classes;
}
u8 CCmpPathfinder::GetCostClass(const std::string& name)
{
if (m_UnitCostClassTags.find(name) == m_UnitCostClassTags.end())
{
LOGERROR(L"Invalid unit cost class name '%hs'", name.c_str());
return m_UnitCostClassTags["default"];
}
return m_UnitCostClassTags[name];
}
void CCmpPathfinder::UpdateGrid()
{
PROFILE("UpdateGrid");
// Initialise the terrain data when first needed
if (!m_Grid)
{
// TOOD: these bits should come from ICmpTerrain
ssize_t size = GetSimContext().GetTerrain().GetTilesPerSide();
debug_assert(size >= 1 && size <= 0xffff); // must fit in 16 bits
m_MapSize = size;
m_Grid = new Grid<TerrainTile>(m_MapSize, m_MapSize);
m_ObstructionGrid = new Grid<u8>(m_MapSize, m_MapSize);
}
CmpPtr<ICmpWaterManager> cmpWaterMan(GetSimContext(), SYSTEM_ENTITY);
CTerrain& terrain = GetSimContext().GetTerrain();
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY);
if (cmpObstructionManager->Rasterise(*m_ObstructionGrid) || m_TerrainDirty)
{
// Obstructions or terrain changed - we need to recompute passability
// TODO: only bother recomputing the region that has actually changed
for (size_t j = 0; j < m_MapSize; ++j)
{
for (size_t i = 0; i < m_MapSize; ++i)
{
fixed x, z;
TileCenter(i, j, x, z);
TerrainTile t = 0;
u8 obstruct = m_ObstructionGrid->get(i, j);
fixed height = terrain.GetVertexGroundLevelFixed(i, j); // TODO: should use tile centre
fixed water;
if (!cmpWaterMan.null())
water = cmpWaterMan->GetWaterLevel(x, z);
fixed depth = water - height;
fixed slope = terrain.GetSlopeFixed(i, j);
if (obstruct & ICmpObstructionManager::TILE_OBSTRUCTED)
t |= 1;
if (obstruct & ICmpObstructionManager::TILE_OUTOFBOUNDS)
{
// If out of bounds, nobody is allowed to pass
for (size_t n = 0; n < m_PassClasses.size(); ++n)
t |= (m_PassClasses[n].m_Mask & ~1);
}
else
{
for (size_t n = 0; n < m_PassClasses.size(); ++n)
{
if (!m_PassClasses[n].IsPassable(depth, slope))
t |= (m_PassClasses[n].m_Mask & ~1);
}
}
std::string moveClass = terrain.GetMovementClass(i, j);
if (m_TerrainCostClassTags.find(moveClass) != m_TerrainCostClassTags.end())
t |= m_TerrainCostClassTags[moveClass];
m_Grid->set(i, j, t);
}
}
m_TerrainDirty = false;
}
}