0ad/source/simulation2/system/IComponent.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

57 lines
1.7 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICOMPONENT
#define INCLUDED_ICOMPONENT
#include "Components.h"
#include "Message.h"
#include "Entity.h"
#include "scriptinterface/ScriptTypes.h"
class CParamNode;
class CSimContext;
class CMessage;
class ISerializer;
class IDeserializer;
class IComponent
{
public:
virtual ~IComponent();
virtual void Init(const CSimContext& context, const CParamNode& paramNode) = 0;
virtual void Deinit(const CSimContext& context) = 0;
virtual void HandleMessage(const CSimContext& context, const CMessage& msg);
entity_id_t GetEntityId() const { return m_EntityId; }
void SetEntityId(entity_id_t ent) { m_EntityId = ent; }
static u8 GetSerializationVersion() { return 0; }
virtual void Serialize(ISerializer& serialize) = 0;
virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize) = 0;
virtual JSClass* GetJSClass() const;
virtual jsval GetJSInstance() const;
private:
entity_id_t m_EntityId;
};
#endif // INCLUDED_ICOMPONENT