0ad/source/simulation2
wraitii 6fa478e31a Fix common OOS following 7460d0e56e.
7460d0e56e uses a GCHashTable to recognize objects. However, It should
have used MovableCellHasher to maintain a stble hashmaps when GC
pointers change.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3363
This was SVN commit r24610.
2021-01-14 20:08:32 +00:00
..
components Fix some C++-style notes from b5df81af76. 2021-01-11 11:26:31 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix most Clang 10 Warnings 2020-12-31 14:25:37 +00:00
scripting Fix 9fc6c3c897 - Set entity/template before deserializing. 2021-01-12 16:15:40 +00:00
serialization Fix common OOS following 7460d0e56e. 2021-01-14 20:08:32 +00:00
system Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
tests Revert dad2857538 / Keep track of serialized objects using a GCHashTable 2021-01-12 18:43:45 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
Simulation2.h Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00