0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

171 lines
3.8 KiB
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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Common/Tools.h"
#include "Common/Brushes.h"
#include "Common/MiscState.h"
#include "Common/ObjectSettings.h"
#include "GameInterface/Messages.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include <wx/clipbrd.h>
#include <wx/sstream.h>
#include <wx/version.h>
#include <wx/xml/xml.h>
using AtlasMessage::Position;
class TransformPath : public StateDrivenTool<TransformPath>
{
DECLARE_DYNAMIC_CLASS(TransformPath);
wxPoint m_StartPoint;
AtlasMessage::sCinemaPathNode node;
int axis;
public:
TransformPath()
{
SetState(&Waiting);
}
void OnDisable()
{
POST_MESSAGE(ClearPathNodePreview, );
}
struct sWaiting : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
query.Post();
obj->node = query.node;
if (obj->node.index != AtlasMessage::AXIS_INVALID)
SET_STATE(WaitingAxis);
return true;
}
else
return false;
}
}
Waiting;
struct sWaitingAxis : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
AtlasMessage::qPickAxis query(obj->node, Position(evt.GetPosition()));
query.Post();
obj->axis = query.axis;
if (obj->axis != AtlasMessage::AXIS_INVALID)
{
obj->m_StartPoint = evt.GetPosition();
SET_STATE(Dragging);
}
return true;
}
else if (evt.LeftUp())
{
if (obj->axis != AtlasMessage::AXIS_INVALID)
return false;
AtlasMessage::qPickPathNode query(Position(evt.GetPosition()));
query.Post();
obj->node = query.node;
if (obj->node.index == -1)
SET_STATE(Waiting);
return true;
}
else
return false;
}
bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type != KEY_UP)
return false;
switch (evt.GetKeyCode())
{
case WXK_INSERT:
POST_COMMAND(AddPathNode, (obj->node));
return true;
case WXK_DELETE:
POST_COMMAND(DeletePathNode, (obj->node));
obj->node.index = -1;
return true;
case WXK_ESCAPE:
POST_MESSAGE(ClearPathNodePreview, );
SET_STATE(Waiting);
return true;
default:
return false;
}
}
}
WaitingAxis;
struct sDragging : public State
{
bool OnMouse(TransformPath* obj, wxMouseEvent& evt)
{
if (evt.LeftUp())
{
obj->axis = AtlasMessage::AXIS_INVALID;
SET_STATE(WaitingAxis);
return true;
}
else if (evt.Dragging())
{
POST_COMMAND(MovePathNode, (obj->node, obj->axis, Position(obj->m_StartPoint), Position(evt.GetPosition())));
obj->m_StartPoint = evt.GetPosition();
return true;
}
else
return false;
}
bool OnKey(TransformPath* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type != KEY_UP)
return false;
if (evt.GetKeyCode() == WXK_ESCAPE)
{
POST_MESSAGE(ClearPathNodePreview, );
SET_STATE(Waiting);
return true;
}
else
return false;
}
}
Dragging;
};
IMPLEMENT_DYNAMIC_CLASS(TransformPath, StateDrivenTool<TransformPath>);