0ad/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

126 lines
4.1 KiB
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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "wx/sysopt.h"
#include "wx/wfstream.h"
#include "wx/filename.h"
#include "wx/image.h"
#include "ToolButton.h"
#include "ScenarioEditor/Tools/Common/Tools.h"
#include "ScenarioEditor/SectionLayout.h"
#include "General/Datafile.h"
BEGIN_EVENT_TABLE(ToolButton, wxButton)
EVT_BUTTON(wxID_ANY, ToolButton::OnClick)
END_EVENT_TABLE()
ToolButton::ToolButton
(ToolManager& toolManager, wxWindow *parent, const wxString& label, const wxString& toolName, const wxSize& size, long style)
: wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style)
, m_ToolManager(toolManager)
, m_Tool(toolName)
{
// Explicitly set appearance, so that the button is always owner-drawn
// (by the wxButton code), rather than initially using the native
// (fixed color) button appearance.
SetSelectedAppearance(false);
RegisterToolButton(this, toolName);
}
void ToolButton::OnClick(wxCommandEvent& WXUNUSED(evt))
{
// Toggle on/off
if (m_Selected)
m_ToolManager.SetCurrentTool(_T(""));
else
m_ToolManager.SetCurrentTool(m_Tool);
}
void ToolButton::SetSelectedAppearance(bool selected)
{
m_Selected = selected;
if (selected)
SetBackgroundColour(wxColor(0xee, 0xcc, 0x55));
else
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
}
//////////////////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(ToolButtonBar, wxToolBar)
EVT_TOOL(wxID_ANY, ToolButtonBar::OnTool)
END_EVENT_TABLE()
ToolButtonBar::ToolButtonBar(ToolManager& toolManager, wxWindow* parent, SectionLayout* sectionLayout, int baseID, long style)
: wxToolBar(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, style)
, m_ToolManager(toolManager), m_SectionLayout(sectionLayout), m_Id(baseID), m_Size(-1)
{
/* "msw.remap: If 1 (the default), wxToolBar bitmap colors will be remapped
to the current theme's values. Set this to 0 to disable this functionality,
for example if you're using more than 16 colors in your tool bitmaps." */
wxSystemOptions::SetOption(wxT("msw.remap"), 0); // (has global effect)
}
void ToolButtonBar::AddToolButton(const wxString& shortLabel, const wxString& longLabel,
const wxString& iconPNGFilename, const wxString& toolName,
const wxString& sectionPage)
{
wxFileName iconPath (_T("tools/atlas/toolbar/"));
iconPath.MakeAbsolute(Datafile::GetDataDirectory());
iconPath.SetFullName(iconPNGFilename);
wxFFileInputStream fstr (iconPath.GetFullPath());
if (! fstr.Ok())
{
wxLogError(_("Failed to open toolbar icon file '%s'"), iconPath.GetFullPath().c_str());
return;
}
wxImage img (fstr, wxBITMAP_TYPE_PNG);
if (! img.Ok())
{
wxLogError(_("Failed to load toolbar icon image '%s'"), iconPath.GetFullPath().c_str());
return;
}
if (m_Size == -1)
{
m_Size = img.GetWidth();
SetToolBitmapSize(wxSize(m_Size, m_Size));
}
if (img.GetWidth() != m_Size || img.GetHeight() != m_Size)
img = img.Scale(m_Size, m_Size);
AddCheckTool(m_Id, shortLabel, wxBitmap(img), wxNullBitmap, longLabel);
m_Buttons[m_Id] = Button(toolName, sectionPage);
RegisterToolBarButton(this, m_Id, toolName);
++m_Id;
}
void ToolButtonBar::OnTool(wxCommandEvent& evt)
{
std::map<int, Button>::iterator it = m_Buttons.find(evt.GetId());
wxCHECK_RET(it != m_Buttons.end(), _T("Invalid toolbar button"));
m_ToolManager.SetCurrentTool(it->second.name);
if (! it->second.sectionPage.IsEmpty())
m_SectionLayout->SelectPage(it->second.sectionPage);
}