mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
|
||
* This file is part of 0 A.D.
|
||
*
|
||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation, either version 2 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* 0 A.D. is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
*/
|
||
|
||
#ifndef INCLUDED_SCRIPTCOMPONENT
|
||
#define INCLUDED_SCRIPTCOMPONENT
|
||
|
||
// These headers are included because they are required in component implementation,
|
||
// so including them here transitively makes sense.
|
||
#include "scriptinterface/FunctionWrapper.h"
|
||
#include "simulation2/system/CmpPtr.h"
|
||
#include "simulation2/system/Components.h"
|
||
#include "simulation2/system/IComponent.h"
|
||
#include "simulation2/system/ParamNode.h"
|
||
#include "simulation2/system/SimContext.h"
|
||
#include "simulation2/serialization/ISerializer.h"
|
||
#include "simulation2/serialization/IDeserializer.h"
|
||
|
||
#include "ps/CLogger.h"
|
||
|
||
class CComponentTypeScript
|
||
{
|
||
NONCOPYABLE(CComponentTypeScript);
|
||
public:
|
||
CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance);
|
||
|
||
JS::Value GetInstance() const { return m_Instance.get(); }
|
||
|
||
void Init(const CParamNode& paramNode, entity_id_t ent);
|
||
void Deinit();
|
||
void HandleMessage(const CMessage& msg, bool global);
|
||
|
||
void Serialize(ISerializer& serialize);
|
||
void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent);
|
||
|
||
template<typename R, typename... Ts>
|
||
R Call(const char* funcname, const Ts&... params) const
|
||
{
|
||
R ret;
|
||
ScriptRequest rq(m_ScriptInterface);
|
||
if (ScriptFunction::Call(rq, m_Instance, funcname, ret, params...))
|
||
return ret;
|
||
LOGERROR("Error calling component script function %s", funcname);
|
||
return R();
|
||
}
|
||
|
||
// CallRef is mainly used for returning script values with correct stack rooting.
|
||
template<typename R, typename... Ts>
|
||
void CallRef(const char* funcname, R ret, const Ts&... params) const
|
||
{
|
||
ScriptRequest rq(m_ScriptInterface);
|
||
if (!ScriptFunction::Call(rq, m_Instance, funcname, ret, params...))
|
||
LOGERROR("Error calling component script function %s", funcname);
|
||
}
|
||
|
||
template<typename... Ts>
|
||
void CallVoid(const char* funcname, const Ts&... params) const
|
||
{
|
||
ScriptRequest rq(m_ScriptInterface);
|
||
if (!ScriptFunction::CallVoid(rq, m_Instance, funcname, params...))
|
||
LOGERROR("Error calling component script function %s", funcname);
|
||
}
|
||
|
||
private:
|
||
const ScriptInterface& m_ScriptInterface;
|
||
JS::PersistentRootedValue m_Instance;
|
||
};
|
||
|
||
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
|
||
void RegisterComponentType_##cname(CComponentManager& mgr) \
|
||
{ \
|
||
IComponent::RegisterComponentTypeScriptWrapper(mgr, CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
|
||
CCmp##cname::ClassInit(mgr); \
|
||
}
|
||
|
||
|
||
#define DEFAULT_SCRIPT_WRAPPER(cname) \
|
||
static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
|
||
static IComponent* Allocate(const ScriptInterface& scriptInterface, JS::HandleValue instance) \
|
||
{ \
|
||
return new CCmp##cname(scriptInterface, instance); \
|
||
} \
|
||
static void Deallocate(IComponent* cmp) \
|
||
{ \
|
||
delete static_cast<CCmp##cname*> (cmp); \
|
||
} \
|
||
CCmp##cname(const ScriptInterface& scriptInterface, JS::HandleValue instance) : m_Script(scriptInterface, instance) { } \
|
||
static std::string GetSchema() \
|
||
{ \
|
||
return "<a:component type='script-wrapper'/><empty/>"; \
|
||
} \
|
||
void Init(const CParamNode& paramNode) override \
|
||
{ \
|
||
m_Script.Init(paramNode, GetEntityId()); \
|
||
} \
|
||
void Deinit() override \
|
||
{ \
|
||
m_Script.Deinit(); \
|
||
} \
|
||
void HandleMessage(const CMessage& msg, bool global) override \
|
||
{ \
|
||
m_Script.HandleMessage(msg, global); \
|
||
} \
|
||
void Serialize(ISerializer& serialize) override \
|
||
{ \
|
||
m_Script.Serialize(serialize); \
|
||
} \
|
||
void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) override \
|
||
{ \
|
||
m_Script.Deserialize(paramNode, deserialize, GetEntityId()); \
|
||
} \
|
||
JS::Value GetJSInstance() const override \
|
||
{ \
|
||
return m_Script.GetInstance(); \
|
||
} \
|
||
int GetComponentTypeId() const override \
|
||
{ \
|
||
return CID_##cname; \
|
||
} \
|
||
private: \
|
||
CComponentTypeScript m_Script; \
|
||
public:
|
||
|
||
#endif // INCLUDED_SCRIPTCOMPONENT
|