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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
376 lines
10 KiB
C++
376 lines
10 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "PathGoal.h"
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#include "graphics/Terrain.h"
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#include "Pathfinding.h"
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#include "Geometry.h"
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static bool NavcellContainsCircle(int i, int j, fixed x, fixed z, fixed r, bool inside)
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{
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// Accept any navcell (i,j) that contains a point which is inside[/outside]
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// (or on the edge of) the circle
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// Get world-space bounds of navcell
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entity_pos_t x0 = entity_pos_t::FromInt(i).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t z0 = entity_pos_t::FromInt(j).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t x1 = x0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t z1 = z0 + Pathfinding::NAVCELL_SIZE;
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if (inside)
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{
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// Get the point inside the navcell closest to (x,z)
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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// Check if that point is inside the circle
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return (CFixedVector2D(nx, nz) - CFixedVector2D(x, z)).CompareLength(r) <= 0;
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}
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else
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{
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// If any corner of the navcell is outside the circle, return true.
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// Otherwise, since the circle is convex, there cannot be any other point
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// in the navcell that is outside the circle.
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return (
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(CFixedVector2D(x0, z0) - CFixedVector2D(x, z)).CompareLength(r) >= 0
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|| (CFixedVector2D(x1, z0) - CFixedVector2D(x, z)).CompareLength(r) >= 0
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|| (CFixedVector2D(x0, z1) - CFixedVector2D(x, z)).CompareLength(r) >= 0
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|| (CFixedVector2D(x1, z1) - CFixedVector2D(x, z)).CompareLength(r) >= 0
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);
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}
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}
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static bool NavcellContainsSquare(int i, int j,
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fixed x, fixed z, CFixedVector2D u, CFixedVector2D v, fixed hw, fixed hh,
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bool inside)
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{
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// Accept any navcell (i,j) that contains a point which is inside[/outside]
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// (or on the edge of) the square
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// Get world-space bounds of navcell
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entity_pos_t x0 = entity_pos_t::FromInt(i).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t z0 = entity_pos_t::FromInt(j).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t x1 = x0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t z1 = z0 + Pathfinding::NAVCELL_SIZE;
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if (inside)
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{
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// Get the point inside the navcell closest to (x,z)
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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// Check if that point is inside the circle
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return Geometry::PointIsInSquare(CFixedVector2D(nx - x, nz - z), u, v, CFixedVector2D(hw, hh));
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}
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else
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{
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// If any corner of the navcell is outside the square, return true.
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// Otherwise, since the square is convex, there cannot be any other point
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// in the navcell that is outside the square.
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return (
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!Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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);
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}
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}
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bool PathGoal::NavcellContainsGoal(int i, int j) const
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{
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switch (type)
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{
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case POINT:
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{
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// Only accept a single navcell
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int gi = (x >> Pathfinding::NAVCELL_SIZE_LOG2).ToInt_RoundToNegInfinity();
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int gj = (z >> Pathfinding::NAVCELL_SIZE_LOG2).ToInt_RoundToNegInfinity();
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return gi == i && gj == j;
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}
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case CIRCLE:
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return NavcellContainsCircle(i, j, x, z, hw, true);
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case INVERTED_CIRCLE:
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return NavcellContainsCircle(i, j, x, z, hw, false);
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case SQUARE:
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return NavcellContainsSquare(i, j, x, z, u, v, hw, hh, true);
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case INVERTED_SQUARE:
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return NavcellContainsSquare(i, j, x, z, u, v, hw, hh, false);
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NODEFAULT;
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}
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}
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bool PathGoal::NavcellRectContainsGoal(int i0, int j0, int i1, int j1, int* gi, int* gj) const
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{
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// Get min/max to simplify range checks
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int imin = std::min(i0, i1);
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int imax = std::max(i0, i1);
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int jmin = std::min(j0, j1);
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int jmax = std::max(j0, j1);
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// Direction to iterate from (i0,j0) towards (i1,j1)
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int di = i1 < i0 ? -1 : +1;
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int dj = j1 < j0 ? -1 : +1;
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switch (type)
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{
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case POINT:
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{
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// Calculate the navcell that contains the point goal
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int i = (x >> Pathfinding::NAVCELL_SIZE_LOG2).ToInt_RoundToNegInfinity();
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int j = (z >> Pathfinding::NAVCELL_SIZE_LOG2).ToInt_RoundToNegInfinity();
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// If that goal navcell is in the given range, return it
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if (imin <= i && i <= imax && jmin <= j && j <= jmax)
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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return false;
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}
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case CIRCLE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is within the goal circle.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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if (NavcellContainsCircle(i, j, x, z, hw, true))
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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case INVERTED_CIRCLE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is outside the goal circle.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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if (NavcellContainsCircle(i, j, x, z, hw, false))
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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case SQUARE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is within the goal square.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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if (NavcellContainsSquare(i, j, x, z, u, v, hw, hh, true))
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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case INVERTED_SQUARE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is outside the goal square.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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if (NavcellContainsSquare(i, j, x, z, u, v, hw, hh, false))
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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NODEFAULT;
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}
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}
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bool PathGoal::RectContainsGoal(entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1) const
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{
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switch (type)
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{
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case POINT:
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return x0 <= x && x <= x1 && z0 <= z && z <= z1;
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case CIRCLE:
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{
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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return (CFixedVector2D(nx, nz) - CFixedVector2D(x, z)).CompareLength(hw) <= 0;
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}
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case INVERTED_CIRCLE:
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{
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return (
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(CFixedVector2D(x0, z0) - CFixedVector2D(x, z)).CompareLength(hw) >= 0
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|| (CFixedVector2D(x1, z0) - CFixedVector2D(x, z)).CompareLength(hw) >= 0
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|| (CFixedVector2D(x0, z1) - CFixedVector2D(x, z)).CompareLength(hw) >= 0
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|| (CFixedVector2D(x1, z1) - CFixedVector2D(x, z)).CompareLength(hw) >= 0
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);
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}
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case SQUARE:
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{
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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return Geometry::PointIsInSquare(CFixedVector2D(nx - x, nz - z), u, v, CFixedVector2D(hw, hh));
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}
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case INVERTED_SQUARE:
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{
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return (
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!Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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);
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}
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NODEFAULT;
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}
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}
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fixed PathGoal::DistanceToPoint(CFixedVector2D pos) const
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{
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CFixedVector2D d(pos.X - x, pos.Y - z);
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switch (type)
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{
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case POINT:
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return d.Length();
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case CIRCLE:
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return d.CompareLength(hw) <= 0 ? fixed::Zero() : d.Length() - hw;
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case INVERTED_CIRCLE:
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return d.CompareLength(hw) >= 0 ? fixed::Zero() : hw - d.Length();
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case SQUARE:
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{
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CFixedVector2D halfSize(hw, hh);
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return Geometry::PointIsInSquare(d, u, v, halfSize) ?
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fixed::Zero() : Geometry::DistanceToSquare(d, u, v, halfSize);
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}
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case INVERTED_SQUARE:
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{
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CFixedVector2D halfSize(hw, hh);
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return !Geometry::PointIsInSquare(d, u, v, halfSize) ?
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fixed::Zero() : Geometry::DistanceToSquare(d, u, v, halfSize);
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}
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NODEFAULT;
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}
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}
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CFixedVector2D PathGoal::NearestPointOnGoal(CFixedVector2D pos) const
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{
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CFixedVector2D g(x, z);
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switch (type)
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{
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case POINT:
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return g;
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case CIRCLE:
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{
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CFixedVector2D d(pos.X - x, pos.Y - z);
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if (d.CompareLength(hw) <= 0)
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return pos;
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d.Normalize(hw);
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return g + d;
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}
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case INVERTED_CIRCLE:
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{
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CFixedVector2D d(pos.X - x, pos.Y - z);
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if (d.CompareLength(hw) >= 0)
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return pos;
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if (d.IsZero())
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d = CFixedVector2D(fixed::FromInt(1), fixed::Zero()); // some arbitrary direction
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d.Normalize(hw);
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return g + d;
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}
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case SQUARE:
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{
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CFixedVector2D halfSize(hw, hh);
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CFixedVector2D d(pos.X - x, pos.Y - z);
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return Geometry::PointIsInSquare(d, u, v, halfSize) ?
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pos : g + Geometry::NearestPointOnSquare(d, u, v, halfSize);
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}
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case INVERTED_SQUARE:
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{
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CFixedVector2D halfSize(hw, hh);
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CFixedVector2D d(pos.X - x, pos.Y - z);
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return !Geometry::PointIsInSquare(d, u, v, halfSize) ?
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pos : g + Geometry::NearestPointOnSquare(d, u, v, halfSize);
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}
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NODEFAULT;
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}
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}
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