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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpAIManager.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "ps/Filesystem.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include <boost/filesystem.hpp>
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BEGIN_INTERFACE_WRAPPER(AIManager)
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DEFINE_INTERFACE_METHOD("AddPlayer", ICmpAIManager, AddPlayer)
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DEFINE_INTERFACE_METHOD("TryLoadSharedComponent", ICmpAIManager, TryLoadSharedComponent)
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DEFINE_INTERFACE_METHOD("RunGamestateInit", ICmpAIManager, RunGamestateInit)
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END_INTERFACE_WRAPPER(AIManager)
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// Implement the static method that finds all AI scripts
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// that can be loaded via AddPlayer:
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struct GetAIsHelper
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{
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NONCOPYABLE(GetAIsHelper);
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public:
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GetAIsHelper(const ScriptInterface& scriptInterface) :
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m_ScriptInterface(scriptInterface),
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m_AIs(scriptInterface.GetGeneralJSContext())
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{
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ScriptRequest rq(m_ScriptInterface);
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m_AIs = JS::NewArrayObject(rq.cx, 0);
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}
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void Run()
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{
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vfs::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", vfs::DIR_RECURSIVE);
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}
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static Status Callback(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
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{
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GetAIsHelper* self = (GetAIsHelper*)cbData;
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ScriptRequest rq(self->m_ScriptInterface);
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// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
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fs::wpath components = pathname.string();
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fs::wpath::iterator it = components.begin();
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std::advance(it, 2);
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std::wstring dirname = GetWstringFromWpath(*it);
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JS::RootedValue ai(rq.cx);
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Script::CreateObject(rq, &ai);
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JS::RootedValue data(rq.cx);
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Script::ReadJSONFile(rq, pathname, &data);
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Script::SetProperty(rq, ai, "id", dirname, true);
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Script::SetProperty(rq, ai, "data", data, true);
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u32 length;
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JS::GetArrayLength(rq.cx, self->m_AIs, &length);
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JS_SetElement(rq.cx, self->m_AIs, length, ai);
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return INFO::OK;
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}
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JS::PersistentRootedObject m_AIs;
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const ScriptInterface& m_ScriptInterface;
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};
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JS::Value ICmpAIManager::GetAIs(const ScriptInterface& scriptInterface)
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{
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GetAIsHelper helper(scriptInterface);
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helper.Run();
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return JS::ObjectValue(*helper.m_AIs);
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}
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