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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpRangeOverlayRenderer.h"
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#include "graphics/Overlay.h"
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#include "graphics/TextureManager.h"
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#include "renderer/Renderer.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/components/ICmpOwnership.h"
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#include "simulation2/components/ICmpPlayer.h"
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#include "simulation2/components/ICmpPlayerManager.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/helpers/Render.h"
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#include "simulation2/system/Component.h"
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#include <memory>
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class CCmpRangeOverlayRenderer final : public ICmpRangeOverlayRenderer
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{
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public:
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static void ClassInit(CComponentManager& componentManager)
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{
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componentManager.SubscribeToMessageType(MT_Deserialized);
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componentManager.SubscribeToMessageType(MT_OwnershipChanged);
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componentManager.SubscribeToMessageType(MT_PlayerColorChanged);
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}
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DEFAULT_COMPONENT_ALLOCATOR(RangeOverlayRenderer)
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CCmpRangeOverlayRenderer() : m_RangeOverlayData()
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{
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m_Color = CColor(0.f, 0.f, 0.f, 1.f);
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}
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~CCmpRangeOverlayRenderer() = default;
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static std::string GetSchema()
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{
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return "<a:component type='system'/><empty/>";
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}
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void Init(const CParamNode& UNUSED(paramNode)) override
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{
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m_Enabled = m_LastEnabledState = false;
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UpdateMessageSubscriptions();
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}
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void Deinit() override { }
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void Serialize(ISerializer& UNUSED(serialize)) override
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{
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}
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void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override
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{
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Init(paramNode);
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}
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void ResetRangeOverlays() override
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{
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m_RangeOverlayData.clear();
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UpdateMessageSubscriptions();
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m_Enabled = false;
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}
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void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) override
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{
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if (!CRenderer::IsInitialised())
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return;
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SOverlayDescriptor rangeOverlayDescriptor;
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rangeOverlayDescriptor.m_Radius = radius;
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rangeOverlayDescriptor.m_LineTexture = CStrIntern(TEXTURE_BASE_PATH + texture);
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rangeOverlayDescriptor.m_LineTextureMask = CStrIntern(TEXTURE_BASE_PATH + textureMask);
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rangeOverlayDescriptor.m_LineThickness = thickness;
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m_RangeOverlayData.push_back({
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rangeOverlayDescriptor, std::unique_ptr<SOverlayTexturedLine>()
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});
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m_Enabled = true;
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UpdateMessageSubscriptions();
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}
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void HandleMessage(const CMessage& msg, bool UNUSED(global)) override
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{
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switch (msg.GetType())
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{
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case MT_Interpolate:
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{
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const CMessageInterpolate& msgData = static_cast<const CMessageInterpolate&> (msg);
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for (RangeOverlayData& rangeOverlay : m_RangeOverlayData)
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UpdateRangeOverlay(rangeOverlay, msgData.offset);
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UpdateMessageSubscriptions();
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break;
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}
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case MT_Deserialized:
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case MT_OwnershipChanged:
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case MT_PlayerColorChanged:
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{
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UpdateColor();
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break;
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}
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case MT_RenderSubmit:
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{
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const CMessageRenderSubmit& msgData = static_cast<const CMessageRenderSubmit&> (msg);
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RenderSubmit(msgData.collector, msgData.frustum, msgData.culling);
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break;
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}
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}
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}
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private:
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struct RangeOverlayData {
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SOverlayDescriptor descriptor;
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std::unique_ptr<SOverlayTexturedLine> line;
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};
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void UpdateColor() override
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{
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CmpPtr<ICmpOwnership> cmpOwnership(GetEntityHandle());
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if (!cmpOwnership)
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return;
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player_id_t owner = cmpOwnership->GetOwner();
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if (owner == INVALID_PLAYER)
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return;
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CmpPtr<ICmpPlayerManager> cmpPlayerManager(GetSystemEntity());
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if (!cmpPlayerManager)
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return;
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CmpPtr<ICmpPlayer> cmpPlayer(GetSimContext(), cmpPlayerManager->GetPlayerByID(owner));
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if (!cmpPlayer)
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return;
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CColor color = cmpPlayer->GetDisplayedColor();
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m_Color = color;
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}
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void UpdateMessageSubscriptions()
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{
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if (m_Enabled == m_LastEnabledState)
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return;
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CComponentManager& cmpManager = GetSimContext().GetComponentManager();
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cmpManager.DynamicSubscriptionNonsync(MT_Interpolate, this, m_Enabled);
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cmpManager.DynamicSubscriptionNonsync(MT_RenderSubmit, this, m_Enabled);
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m_LastEnabledState = m_Enabled;
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}
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void RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling)
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{
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if (!m_RangeOverlayData.size())
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return;
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for (const RangeOverlayData& rangeOverlay : m_RangeOverlayData)
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{
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if (!rangeOverlay.line)
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continue;
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if (culling && !rangeOverlay.line->IsVisibleInFrustum(frustum))
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continue;
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collector.Submit(rangeOverlay.line.get());
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}
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}
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void UpdateRangeOverlay(RangeOverlayData& rangeOverlay, const float frameOffset)
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{
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if (!CRenderer::IsInitialised())
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return;
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CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
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if (!cmpPosition || !cmpPosition->IsInWorld())
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return;
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float rotY;
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CVector2D origin;
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cmpPosition->GetInterpolatedPosition2D(frameOffset, origin.X, origin.Y, rotY);
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rangeOverlay.line = std::make_unique<SOverlayTexturedLine>();
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rangeOverlay.line->m_SimContext = &GetSimContext();
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rangeOverlay.line->m_Color = m_Color;
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rangeOverlay.line->CreateOverlayTexture(&rangeOverlay.descriptor);
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SimRender::ConstructTexturedLineCircle(*rangeOverlay.line.get(), origin, rangeOverlay.descriptor.m_Radius);
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}
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bool m_LastEnabledState;
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bool m_Enabled;
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const char* TEXTURE_BASE_PATH = "art/textures/selection/";
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std::vector<RangeOverlayData> m_RangeOverlayData;
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CColor m_Color;
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};
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REGISTER_COMPONENT_TYPE(RangeOverlayRenderer)
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