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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
170 lines
6 KiB
C++
170 lines
6 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Utilities.h"
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#include "lib/code_annotation.h"
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#include "lib/config2.h"
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#include "renderer/backend/vulkan/Buffer.h"
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#include "renderer/backend/vulkan/Texture.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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namespace Utilities
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{
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void SetTextureLayout(
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VkCommandBuffer commandBuffer, CTexture* texture,
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const VkImageLayout oldLayout, const VkImageLayout newLayout,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask)
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{
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ENSURE(texture->GetMIPLevelCount() == 1);
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ENSURE(texture->GetLayerCount() == 1);
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VkImageMemoryBarrier imageMemoryBarrier{};
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imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.image = texture->GetImage();
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imageMemoryBarrier.srcAccessMask = srcAccessMask;
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imageMemoryBarrier.dstAccessMask = dstAccessMask;
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imageMemoryBarrier.oldLayout = oldLayout;
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imageMemoryBarrier.newLayout = newLayout;
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imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.subresourceRange.aspectMask = texture->GetAttachmentImageAspectMask();
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imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
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imageMemoryBarrier.subresourceRange.levelCount = texture->GetMIPLevelCount();
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imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
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imageMemoryBarrier.subresourceRange.layerCount = texture->GetLayerCount();
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vkCmdPipelineBarrier(commandBuffer,
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srcStageMask, dstStageMask, 0,
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0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
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texture->SetInitialized();
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}
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void SubmitImageMemoryBarrier(
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VkCommandBuffer commandBuffer, VkImage image, const uint32_t level, const uint32_t layer,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkImageLayout oldLayout, const VkImageLayout newLayout,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask,
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const VkImageAspectFlags aspectMask)
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{
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VkImageMemoryBarrier imageMemoryBarrier{};
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imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.image = image;
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imageMemoryBarrier.srcAccessMask = srcAccessMask;
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imageMemoryBarrier.dstAccessMask = dstAccessMask;
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imageMemoryBarrier.oldLayout = oldLayout;
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imageMemoryBarrier.newLayout = newLayout;
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imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.subresourceRange.aspectMask = aspectMask;
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imageMemoryBarrier.subresourceRange.baseMipLevel = level;
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imageMemoryBarrier.subresourceRange.levelCount = 1;
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imageMemoryBarrier.subresourceRange.baseArrayLayer = layer;
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imageMemoryBarrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(commandBuffer,
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srcStageMask, dstStageMask, 0,
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0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
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}
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void SubmitBufferMemoryBarrier(
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VkCommandBuffer commandBuffer, CBuffer* buffer,
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const VkDeviceSize offset, const VkDeviceSize size,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask)
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{
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VkBufferMemoryBarrier bufferMemoryBarrier{};
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bufferMemoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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bufferMemoryBarrier.srcAccessMask = srcAccessMask;
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bufferMemoryBarrier.dstAccessMask = dstAccessMask;
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bufferMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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bufferMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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bufferMemoryBarrier.buffer = buffer->GetVkBuffer();
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bufferMemoryBarrier.offset = offset;
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bufferMemoryBarrier.size = size;
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vkCmdPipelineBarrier(
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commandBuffer, srcStageMask, dstStageMask, 0,
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0, nullptr, 1, &bufferMemoryBarrier, 0, nullptr);
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}
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void SubmitMemoryBarrier(
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VkCommandBuffer commandBuffer,
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const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask)
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{
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VkMemoryBarrier memoryBarrier{};
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memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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memoryBarrier.srcAccessMask = srcAccessMask;
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memoryBarrier.dstAccessMask = dstAccessMask;
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vkCmdPipelineBarrier(
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commandBuffer, srcStageMask, dstStageMask, 0,
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1, &memoryBarrier, 0, nullptr, 0, nullptr);
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}
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void SubmitPipelineBarrier(
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VkCommandBuffer commandBuffer,
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const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask)
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{
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vkCmdPipelineBarrier(
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commandBuffer, srcStageMask, dstStageMask, 0,
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0, nullptr, 0, nullptr, 0, nullptr);
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}
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void SubmitDebugSyncMemoryBarrier(VkCommandBuffer commandBuffer)
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{
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const VkAccessFlags accessMask =
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VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
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VK_ACCESS_INDEX_READ_BIT |
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
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VK_ACCESS_UNIFORM_READ_BIT |
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VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
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VK_ACCESS_SHADER_READ_BIT |
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VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT |
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VK_ACCESS_HOST_READ_BIT |
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VK_ACCESS_HOST_WRITE_BIT;
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SubmitMemoryBarrier(
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commandBuffer, accessMask, accessMask,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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}
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} // namespace Utilities
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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