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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
194 lines
6.3 KiB
C++
194 lines
6.3 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "SubmitScheduler.h"
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#include "ps/ConfigDB.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/RingCommandContext.h"
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#include "renderer/backend/vulkan/SwapChain.h"
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#include "renderer/backend/vulkan/Utilities.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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CSubmitScheduler::CSubmitScheduler(
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CDevice* device, const uint32_t queueFamilyIndex, VkQueue queue)
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: m_Device(device), m_Queue(queue)
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{
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// Currently we need exactly NUMBER_OF_FRAMES_IN_FLIGHT fences to avoid
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// possible overlapping of different work between frames.
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constexpr size_t numberOfFences = NUMBER_OF_FRAMES_IN_FLIGHT;
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m_Fences.reserve(numberOfFences);
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for (size_t index = 0; index < numberOfFences; ++index)
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{
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VkFenceCreateInfo fenceCreateInfo{};
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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VkFence fence = VK_NULL_HANDLE;
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ENSURE_VK_SUCCESS(vkCreateFence(
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m_Device->GetVkDevice(), &fenceCreateInfo, nullptr, &fence));
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m_Fences.push_back({fence, INVALID_SUBMIT_HANDLE});
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}
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for (FrameObject& frameObject : m_FrameObjects)
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{
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VkSemaphoreCreateInfo semaphoreCreateInfo{};
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semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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ENSURE_VK_SUCCESS(vkCreateSemaphore(
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device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.acquireImageSemaphore));
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ENSURE_VK_SUCCESS(vkCreateSemaphore(
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device->GetVkDevice(), &semaphoreCreateInfo, nullptr, &frameObject.submitDone));
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}
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m_AcquireCommandContext = std::make_unique<CRingCommandContext>(
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device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
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m_PresentCommandContext = std::make_unique<CRingCommandContext>(
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device, NUMBER_OF_FRAMES_IN_FLIGHT, queueFamilyIndex, *this);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforeacquire", m_DebugWaitIdleBeforeAcquire);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidlebeforepresent", m_DebugWaitIdleBeforePresent);
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CFG_GET_VAL("renderer.backend.vulkan.debugwaitidleafterpresent", m_DebugWaitIdleAfterPresent);
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}
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CSubmitScheduler::~CSubmitScheduler()
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{
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VkDevice device = m_Device->GetVkDevice();
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for (Fence& fence : m_Fences)
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if (fence.value != VK_NULL_HANDLE)
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vkDestroyFence(device, fence.value, nullptr);
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for (FrameObject& frameObject : m_FrameObjects)
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{
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if (frameObject.acquireImageSemaphore != VK_NULL_HANDLE)
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vkDestroySemaphore(device, frameObject.acquireImageSemaphore, nullptr);
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if (frameObject.submitDone != VK_NULL_HANDLE)
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vkDestroySemaphore(device, frameObject.submitDone, nullptr);
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}
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}
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bool CSubmitScheduler::AcquireNextImage(CSwapChain& swapChain)
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{
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if (m_DebugWaitIdleBeforeAcquire)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
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if (!swapChain.AcquireNextImage(frameObject.acquireImageSemaphore))
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return false;
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swapChain.SubmitCommandsAfterAcquireNextImage(*m_AcquireCommandContext);
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m_NextWaitSemaphore = frameObject.acquireImageSemaphore;
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m_NextWaitDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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m_AcquireCommandContext->Flush();
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return true;
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}
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void CSubmitScheduler::Present(CSwapChain& swapChain)
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{
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FrameObject& frameObject = m_FrameObjects[m_FrameID % m_FrameObjects.size()];
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swapChain.SubmitCommandsBeforePresent(*m_PresentCommandContext);
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m_NextSubmitSignalSemaphore = frameObject.submitDone;
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m_PresentCommandContext->Flush();
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Flush();
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if (m_DebugWaitIdleBeforePresent)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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swapChain.Present(frameObject.submitDone, m_Queue);
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if (m_DebugWaitIdleAfterPresent)
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vkDeviceWaitIdle(m_Device->GetVkDevice());
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}
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CSubmitScheduler::SubmitHandle CSubmitScheduler::Submit(VkCommandBuffer commandBuffer)
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{
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m_SubmittedCommandBuffers.emplace_back(commandBuffer);
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return m_CurrentHandle;
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}
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void CSubmitScheduler::WaitUntilFree(const SubmitHandle handle)
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{
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// We haven't submitted the current handle.
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if (handle == m_CurrentHandle)
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Flush();
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VkDevice device = m_Device->GetVkDevice();
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while (!m_SubmittedHandles.empty() && handle >= m_SubmittedHandles.front().value)
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{
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Fence& fence = m_Fences[m_SubmittedHandles.front().fenceIndex];
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ENSURE(fence.inUse);
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m_SubmittedHandles.pop();
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ENSURE_VK_SUCCESS(vkWaitForFences(device, 1, &fence.value, VK_TRUE, std::numeric_limits<uint64_t>::max()));
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ENSURE_VK_SUCCESS(vkResetFences(device, 1, &fence.value));
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fence.inUse = false;
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fence.lastUsedHandle = INVALID_SUBMIT_HANDLE;
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}
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}
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void CSubmitScheduler::Flush()
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{
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ENSURE(!m_SubmittedCommandBuffers.empty());
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Fence& fence = m_Fences[m_FenceIndex];
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if (fence.inUse)
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WaitUntilFree(fence.lastUsedHandle);
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fence.lastUsedHandle = m_CurrentHandle;
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fence.inUse = true;
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m_SubmittedHandles.push({m_CurrentHandle, m_FenceIndex});
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++m_CurrentHandle;
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m_FenceIndex = (m_FenceIndex + 1) % m_Fences.size();
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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if (m_NextWaitSemaphore != VK_NULL_HANDLE)
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{
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = &m_NextWaitSemaphore;
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submitInfo.pWaitDstStageMask = &m_NextWaitDstStageMask;
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}
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if (m_NextSubmitSignalSemaphore != VK_NULL_HANDLE)
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{
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &m_NextSubmitSignalSemaphore;
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}
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submitInfo.commandBufferCount = m_SubmittedCommandBuffers.size();
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submitInfo.pCommandBuffers = m_SubmittedCommandBuffers.data();
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ENSURE_VK_SUCCESS(vkQueueSubmit(m_Queue, 1, &submitInfo, fence.value));
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m_NextWaitSemaphore = VK_NULL_HANDLE;
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m_NextWaitDstStageMask = 0;
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m_NextSubmitSignalSemaphore = VK_NULL_HANDLE;
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m_SubmittedCommandBuffers.clear();
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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