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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
442 lines
14 KiB
C++
442 lines
14 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "RingCommandContext.h"
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#include "lib/bits.h"
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#include "renderer/backend/vulkan/Buffer.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/Utilities.h"
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#include <algorithm>
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#include <cstddef>
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#include <limits>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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namespace
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{
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constexpr uint32_t INITIAL_STAGING_BUFFER_CAPACITY = 1024 * 1024;
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constexpr VkDeviceSize SMALL_HOST_TOTAL_MEMORY_THRESHOLD = 1024 * 1024 * 1024;
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constexpr uint32_t MAX_SMALL_STAGING_BUFFER_CAPACITY = 64 * 1024 * 1024;
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constexpr uint32_t MAX_STAGING_BUFFER_CAPACITY = 256 * 1024 * 1024;
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constexpr uint32_t INVALID_OFFSET = std::numeric_limits<uint32_t>::max();
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} // anonymous namespace
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CRingCommandContext::CRingCommandContext(
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CDevice* device, const size_t size, const uint32_t queueFamilyIndex,
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CSubmitScheduler& submitScheduler)
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: m_Device(device), m_SubmitScheduler(submitScheduler)
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{
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ENSURE(m_Device);
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m_OptimalBufferCopyOffsetAlignment = std::max(
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1u, static_cast<uint32_t>(m_Device->GetChoosenPhysicalDevice().properties.limits.optimalBufferCopyOffsetAlignment));
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// In case of small amount of host memory it's better to make uploading
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// slower rather than crashing due to OOM, because memory for a
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// staging buffer is allocated in the host memory.
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m_MaxStagingBufferCapacity =
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m_Device->GetChoosenPhysicalDevice().hostTotalMemory <= SMALL_HOST_TOTAL_MEMORY_THRESHOLD
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? MAX_SMALL_STAGING_BUFFER_CAPACITY
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: MAX_STAGING_BUFFER_CAPACITY;
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m_Ring.resize(size);
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for (RingItem& item : m_Ring)
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{
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VkCommandPoolCreateInfo commandPoolCreateInfoInfo{};
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commandPoolCreateInfoInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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commandPoolCreateInfoInfo.queueFamilyIndex = queueFamilyIndex;
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ENSURE_VK_SUCCESS(vkCreateCommandPool(
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m_Device->GetVkDevice(), &commandPoolCreateInfoInfo,
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nullptr, &item.commandPool));
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VkCommandBufferAllocateInfo allocateInfo{};
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allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocateInfo.commandPool = item.commandPool;
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allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocateInfo.commandBufferCount = 1;
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ENSURE_VK_SUCCESS(vkAllocateCommandBuffers(
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m_Device->GetVkDevice(), &allocateInfo, &item.commandBuffer));
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device->SetObjectName(
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VK_OBJECT_TYPE_COMMAND_BUFFER, item.commandBuffer, "RingCommandBuffer");
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}
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}
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CRingCommandContext::~CRingCommandContext()
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{
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VkDevice device = m_Device->GetVkDevice();
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for (RingItem& item : m_Ring)
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{
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if (item.commandBuffer != VK_NULL_HANDLE)
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vkFreeCommandBuffers(device, item.commandPool, 1, &item.commandBuffer);
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if (item.commandPool != VK_NULL_HANDLE)
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vkDestroyCommandPool(device, item.commandPool, nullptr);
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}
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}
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VkCommandBuffer CRingCommandContext::GetCommandBuffer()
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{
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RingItem& item = m_Ring[m_RingIndex];
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if (!item.isBegan)
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Begin();
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return item.commandBuffer;
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}
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void CRingCommandContext::Flush()
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{
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RingItem& item = m_Ring[m_RingIndex];
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if (!item.isBegan)
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return;
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End();
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item.handle = m_SubmitScheduler.Submit(item.commandBuffer);
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m_RingIndex = (m_RingIndex + 1) % m_Ring.size();
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}
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void CRingCommandContext::FlushAndWait()
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{
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RingItem& item = m_Ring[m_RingIndex];
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ENSURE(item.isBegan);
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End();
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item.handle = m_SubmitScheduler.Submit(item.commandBuffer);
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WaitUntilFree(item);
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}
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void CRingCommandContext::ScheduleUpload(
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CTexture* texture, const Format dataFormat,
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const void* data, const size_t dataSize,
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const uint32_t level, const uint32_t layer)
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{
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const uint32_t mininumSize = 1u;
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const uint32_t width = std::max(mininumSize, texture->GetWidth() >> level);
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const uint32_t height = std::max(mininumSize, texture->GetHeight() >> level);
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ScheduleUpload(
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texture, dataFormat, data, dataSize,
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0, 0, width, height, level, layer);
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}
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void CRingCommandContext::ScheduleUpload(
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CTexture* texture, const Format UNUSED(dataFormat),
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const void* data, const size_t dataSize,
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const uint32_t xOffset, const uint32_t yOffset,
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const uint32_t width, const uint32_t height,
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const uint32_t level, const uint32_t layer)
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{
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ENSURE(texture->GetType() != ITexture::Type::TEXTURE_2D_MULTISAMPLE);
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const Format format = texture->GetFormat();
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if (texture->GetType() != ITexture::Type::TEXTURE_CUBE)
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ENSURE(layer == 0);
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ENSURE(format != Format::R8G8B8_UNORM);
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const bool isCompressedFormat =
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format == Format::BC1_RGB_UNORM ||
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format == Format::BC1_RGBA_UNORM ||
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format == Format::BC2_UNORM ||
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format == Format::BC3_UNORM;
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ENSURE(
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format == Format::R8_UNORM ||
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format == Format::R8G8_UNORM ||
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format == Format::R8G8B8A8_UNORM ||
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format == Format::A8_UNORM ||
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format == Format::L8_UNORM ||
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isCompressedFormat);
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// TODO: use a more precise format alignment.
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constexpr uint32_t formatAlignment = 16;
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const uint32_t offset = AcquireFreeSpace(dataSize, std::max(formatAlignment, m_OptimalBufferCopyOffsetAlignment));
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std::memcpy(static_cast<std::byte*>(m_StagingBuffer->GetMappedData()) + offset, data, dataSize);
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VkCommandBuffer commandBuffer = GetCommandBuffer();
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VkImage image = texture->GetImage();
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Utilities::SubmitImageMemoryBarrier(
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commandBuffer, image, level, layer,
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VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkBufferImageCopy region{};
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region.bufferOffset = offset;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.baseArrayLayer = layer;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = {static_cast<int32_t>(xOffset), static_cast<int32_t>(yOffset), 0};
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region.imageExtent = {width, height, 1};
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vkCmdCopyBufferToImage(
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commandBuffer, m_StagingBuffer->GetVkBuffer(), image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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VkAccessFlags dstAccessFlags = VK_ACCESS_SHADER_READ_BIT;
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VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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Utilities::SubmitImageMemoryBarrier(
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commandBuffer, image, level, layer,
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VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessFlags,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask);
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texture->SetInitialized();
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}
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void CRingCommandContext::ScheduleUpload(
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CBuffer* buffer, const void* data, const uint32_t dataOffset,
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const uint32_t dataSize)
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{
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constexpr uint32_t alignment = 16;
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const uint32_t offset = AcquireFreeSpace(dataSize, alignment);
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std::memcpy(static_cast<std::byte*>(m_StagingBuffer->GetMappedData()) + offset, data, dataSize);
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ScheduleUpload(buffer, dataOffset, dataSize, offset);
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}
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void CRingCommandContext::ScheduleUpload(
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CBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
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const UploadBufferFunction& uploadFunction)
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{
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constexpr uint32_t alignment = 16;
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const uint32_t offset = AcquireFreeSpace(dataSize, alignment);
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CBuffer* stagingBuffer = m_StagingBuffer->As<CBuffer>();
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uploadFunction(static_cast<uint8_t*>(stagingBuffer->GetMappedData()) + offset - dataOffset);
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ScheduleUpload(buffer, dataOffset, dataSize, offset);
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}
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void CRingCommandContext::ScheduleUpload(
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CBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
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const uint32_t acquiredOffset)
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{
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CBuffer* stagingBuffer = m_StagingBuffer->As<CBuffer>();
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VkCommandBuffer commandBuffer = GetCommandBuffer();
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VkBufferCopy region{};
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region.srcOffset = acquiredOffset;
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region.dstOffset = dataOffset;
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region.size = dataSize;
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// TODO: remove transfer mask from pipeline barrier, as we need to batch copies.
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
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VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
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if (buffer->GetType() == IBuffer::Type::VERTEX || buffer->GetType() == IBuffer::Type::INDEX)
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srcStageMask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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else if (buffer->GetType() == IBuffer::Type::UNIFORM)
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srcStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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Utilities::SubmitPipelineBarrier(
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commandBuffer, srcStageMask, dstStageMask);
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// TODO: currently we might overwrite data which triggers validation
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// assertion about Write-After-Write hazard.
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if (buffer->IsDynamic())
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{
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Utilities::SubmitBufferMemoryBarrier(
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commandBuffer, buffer, dataOffset, dataSize,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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}
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vkCmdCopyBuffer(
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commandBuffer, stagingBuffer->GetVkBuffer(), buffer->GetVkBuffer(), 1, ®ion);
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VkAccessFlags srcAccessFlags = VK_ACCESS_TRANSFER_WRITE_BIT;
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VkAccessFlags dstAccessFlags = 0;
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srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstStageMask = 0;
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if (buffer->GetType() == IBuffer::Type::VERTEX)
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{
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dstAccessFlags = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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dstStageMask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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}
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else if (buffer->GetType() == IBuffer::Type::INDEX)
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{
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dstAccessFlags = VK_ACCESS_INDEX_READ_BIT;
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dstStageMask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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}
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else if (buffer->GetType() == IBuffer::Type::UNIFORM)
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{
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dstAccessFlags = VK_ACCESS_UNIFORM_READ_BIT;
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dstStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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Utilities::SubmitBufferMemoryBarrier(
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commandBuffer, buffer, dataOffset, dataSize,
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srcAccessFlags, dstAccessFlags, srcStageMask, dstStageMask);
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}
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void CRingCommandContext::Begin()
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{
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RingItem& item = m_Ring[m_RingIndex];
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item.isBegan = true;
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WaitUntilFree(item);
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m_StagingBufferCurrentFirst = m_StagingBufferLast;
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ENSURE_VK_SUCCESS(vkResetCommandPool(m_Device->GetVkDevice(), item.commandPool, 0));
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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beginInfo.pInheritanceInfo = nullptr;
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ENSURE_VK_SUCCESS(vkBeginCommandBuffer(item.commandBuffer, &beginInfo));
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}
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void CRingCommandContext::End()
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{
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RingItem& item = m_Ring[m_RingIndex];
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item.isBegan = false;
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item.stagingBufferFirst = m_StagingBufferCurrentFirst;
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item.stagingBufferLast = m_StagingBufferLast;
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ENSURE_VK_SUCCESS(vkEndCommandBuffer(item.commandBuffer));
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}
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void CRingCommandContext::WaitUntilFree(RingItem& item)
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{
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m_SubmitScheduler.WaitUntilFree(item.handle);
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if (item.stagingBufferFirst != item.stagingBufferLast)
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{
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m_StagingBufferFirst = item.stagingBufferLast;
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item.stagingBufferFirst = 0;
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item.stagingBufferLast = 0;
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}
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}
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uint32_t CRingCommandContext::AcquireFreeSpace(
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const uint32_t requiredSize, const uint32_t requiredAlignment)
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{
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ENSURE(requiredSize <= m_MaxStagingBufferCapacity);
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const uint32_t offsetCandidate =
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GetFreeSpaceOffset(requiredSize, requiredAlignment);
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const bool needsResize =
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!m_StagingBuffer || offsetCandidate == INVALID_OFFSET;
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const bool canResize =
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!m_StagingBuffer || m_StagingBuffer->GetSize() < m_MaxStagingBufferCapacity;
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if (needsResize && canResize)
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{
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const uint32_t minimumRequiredCapacity = round_up_to_pow2(requiredSize);
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const uint32_t newCapacity = std::min(
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std::max(m_StagingBuffer ? m_StagingBuffer->GetSize() * 2 : INITIAL_STAGING_BUFFER_CAPACITY, minimumRequiredCapacity),
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m_MaxStagingBufferCapacity);
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m_StagingBuffer = m_Device->CreateCBuffer(
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"UploadRingBuffer", IBuffer::Type::UPLOAD, newCapacity, false);
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ENSURE(m_StagingBuffer);
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m_StagingBufferFirst = 0;
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m_StagingBufferCurrentFirst = 0;
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m_StagingBufferLast = requiredSize;
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for (RingItem& item : m_Ring)
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{
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item.stagingBufferFirst = 0;
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item.stagingBufferLast = 0;
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}
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return 0;
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}
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else if (needsResize)
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{
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// In case we can't resize we need to wait until all scheduled uploads are
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// completed.
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for (size_t ringIndexOffset = 1; ringIndexOffset < m_Ring.size() && GetFreeSpaceOffset(requiredSize, requiredAlignment) == INVALID_OFFSET; ++ringIndexOffset)
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{
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const size_t ringIndex = (m_RingIndex + ringIndexOffset) % m_Ring.size();
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RingItem& item = m_Ring[ringIndex];
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WaitUntilFree(item);
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}
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// If we still don't have a free space it means we need to flush the
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// current command buffer.
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const uint32_t offset = GetFreeSpaceOffset(requiredSize, requiredAlignment);
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if (offset == INVALID_OFFSET)
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{
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RingItem& item = m_Ring[m_RingIndex];
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if (item.isBegan)
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Flush();
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WaitUntilFree(item);
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m_StagingBufferFirst = 0;
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m_StagingBufferCurrentFirst = 0;
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m_StagingBufferLast = requiredSize;
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return 0;
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}
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else
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{
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m_StagingBufferLast = offset + requiredSize;
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return offset;
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}
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}
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else
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{
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m_StagingBufferLast = offsetCandidate + requiredSize;
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return offsetCandidate;
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}
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}
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uint32_t CRingCommandContext::GetFreeSpaceOffset(
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const uint32_t requiredSize, const uint32_t requiredAlignment) const
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{
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if (!m_StagingBuffer)
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return INVALID_OFFSET;
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const uint32_t candidateOffset =
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round_up(m_StagingBufferLast, requiredAlignment);
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const uint32_t candidateLast = candidateOffset + requiredSize;
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if (m_StagingBufferFirst <= m_StagingBufferLast)
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{
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if (candidateLast <= m_StagingBuffer->GetSize())
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return candidateOffset;
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// We intentionally use exclusive comparison to avoid distinguishing
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// completely full and completely empty staging buffers.
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else if (requiredSize < m_StagingBufferFirst)
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return 0; // We assume the first byte is always perfectly aligned.
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else
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return INVALID_OFFSET;
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}
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else
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{
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if (candidateLast < m_StagingBufferFirst)
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return candidateOffset;
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else
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return INVALID_OFFSET;
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}
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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