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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
383 lines
14 KiB
C++
383 lines
14 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "DescriptorManager.h"
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#include "lib/hash.h"
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#include "ps/containers/StaticVector.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/Mapping.h"
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#include "renderer/backend/vulkan/Texture.h"
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#include "renderer/backend/vulkan/Utilities.h"
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#include <array>
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#include <numeric>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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CDescriptorManager::CDescriptorManager(CDevice* device, const bool useDescriptorIndexing)
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: m_Device(device), m_UseDescriptorIndexing(useDescriptorIndexing),
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m_ErrorTexture(device->CreateTexture(
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"DescriptorManagerErrorTexture", ITexture::Type::TEXTURE_2D,
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ITexture::Usage::TRANSFER_DST | ITexture::Usage::SAMPLED,
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Format::R8G8B8A8_UNORM, 1, 1,
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Sampler::MakeDefaultSampler(Sampler::Filter::NEAREST, Sampler::AddressMode::REPEAT),
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1, 1))
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{
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if (useDescriptorIndexing)
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{
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VkDescriptorPoolSize descriptorPoolSize{};
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descriptorPoolSize.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorPoolSize.descriptorCount = DESCRIPTOR_INDEXING_BINDING_SIZE * NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET;
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VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{};
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descriptorPoolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptorPoolCreateInfo.poolSizeCount = 1;
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descriptorPoolCreateInfo.pPoolSizes = &descriptorPoolSize;
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descriptorPoolCreateInfo.maxSets = 1;
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descriptorPoolCreateInfo.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT;
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ENSURE_VK_SUCCESS(vkCreateDescriptorPool(
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device->GetVkDevice(), &descriptorPoolCreateInfo, nullptr, &m_DescriptorIndexingPool));
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const VkShaderStageFlags stageFlags =
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
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const std::array<VkDescriptorSetLayoutBinding, NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET> bindings{{
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{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESCRIPTOR_INDEXING_BINDING_SIZE, stageFlags},
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{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESCRIPTOR_INDEXING_BINDING_SIZE, stageFlags},
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{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESCRIPTOR_INDEXING_BINDING_SIZE, stageFlags}
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}};
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const VkDescriptorBindingFlagsEXT baseBindingFlags =
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT
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| VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT
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| VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT;
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const std::array<VkDescriptorBindingFlagsEXT, NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET> bindingFlags{{
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baseBindingFlags, baseBindingFlags, baseBindingFlags
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}};
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT bindingFlagsCreateInfo{};
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bindingFlagsCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
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bindingFlagsCreateInfo.bindingCount = bindingFlags.size();
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bindingFlagsCreateInfo.pBindingFlags = bindingFlags.data();
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = bindings.size();
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descriptorSetLayoutCreateInfo.pBindings = bindings.data();
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descriptorSetLayoutCreateInfo.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT;
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descriptorSetLayoutCreateInfo.pNext = &bindingFlagsCreateInfo;
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ENSURE_VK_SUCCESS(vkCreateDescriptorSetLayout(
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device->GetVkDevice(), &descriptorSetLayoutCreateInfo,
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nullptr, &m_DescriptorIndexingSetLayout));
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m_DescriptorSetLayouts.emplace_back(m_DescriptorIndexingSetLayout);
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VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{};
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descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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descriptorSetAllocateInfo.descriptorPool = m_DescriptorIndexingPool;
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descriptorSetAllocateInfo.descriptorSetCount = 1;
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descriptorSetAllocateInfo.pSetLayouts = &m_DescriptorIndexingSetLayout;
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ENSURE_VK_SUCCESS(vkAllocateDescriptorSets(
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device->GetVkDevice(), &descriptorSetAllocateInfo, &m_DescriptorIndexingSet));
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for (DescriptorIndexingBindingMap& bindingMap : m_DescriptorIndexingBindings)
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{
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bindingMap.firstFreeIndex = 0;
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bindingMap.elements.resize(DESCRIPTOR_INDEXING_BINDING_SIZE);
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std::iota(bindingMap.elements.begin(), std::prev(bindingMap.elements.end()), 1);
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bindingMap.elements.back() = -1;
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}
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}
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// Currently we hard-code the layout for uniforms.
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const VkDescriptorSetLayoutBinding bindings[] =
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{
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_COMPUTE_BIT}
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};
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = std::size(bindings);
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descriptorSetLayoutCreateInfo.pBindings = bindings;
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ENSURE_VK_SUCCESS(vkCreateDescriptorSetLayout(
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device->GetVkDevice(), &descriptorSetLayoutCreateInfo,
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nullptr, &m_UniformDescriptorSetLayout));
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m_DescriptorSetLayouts.emplace_back(m_UniformDescriptorSetLayout);
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}
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CDescriptorManager::~CDescriptorManager()
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{
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VkDevice device = m_Device->GetVkDevice();
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for (auto& pair: m_SingleTypePools)
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{
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for (SingleTypePool& pool : pair.second)
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{
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if (pool.pool != VK_NULL_HANDLE)
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vkDestroyDescriptorPool(device, pool.pool, nullptr);
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if (pool.layout != VK_NULL_HANDLE)
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vkDestroyDescriptorSetLayout(device, pool.layout, nullptr);
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}
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}
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m_SingleTypePools.clear();
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for (VkDescriptorSetLayout descriptorSetLayout : m_DescriptorSetLayouts)
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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m_DescriptorSetLayouts.clear();
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if (m_DescriptorIndexingPool != VK_NULL_HANDLE)
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vkDestroyDescriptorPool(device, m_DescriptorIndexingPool, nullptr);
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}
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CDescriptorManager::SingleTypePool& CDescriptorManager::GetSingleTypePool(
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const VkDescriptorType type, const uint32_t size)
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{
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ENSURE(size > 0 && size <= 16);
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std::vector<SingleTypePool>& pools = m_SingleTypePools[type];
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if (pools.size() <= size)
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pools.resize(size + 1);
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SingleTypePool& pool = pools[size];
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if (pool.pool == VK_NULL_HANDLE)
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{
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constexpr uint32_t maxSets = 16384;
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VkDescriptorPoolSize descriptorPoolSize{};
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descriptorPoolSize.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorPoolSize.descriptorCount = maxSets * size;
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VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{};
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descriptorPoolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptorPoolCreateInfo.poolSizeCount = 1;
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descriptorPoolCreateInfo.pPoolSizes = &descriptorPoolSize;
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descriptorPoolCreateInfo.maxSets = maxSets;
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ENSURE_VK_SUCCESS(vkCreateDescriptorPool(
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m_Device->GetVkDevice(), &descriptorPoolCreateInfo, nullptr, &pool.pool));
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const VkPipelineStageFlags stageFlags =
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
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PS::StaticVector<VkDescriptorSetLayoutBinding, 16> bindings;
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for (uint32_t index = 0; index < size; ++index)
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bindings.emplace_back(VkDescriptorSetLayoutBinding{index, type, 1, stageFlags});
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = size;
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descriptorSetLayoutCreateInfo.pBindings = bindings.data();
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ENSURE_VK_SUCCESS(vkCreateDescriptorSetLayout(
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m_Device->GetVkDevice(), &descriptorSetLayoutCreateInfo, nullptr, &pool.layout));
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pool.firstFreeIndex = 0;
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pool.elements.reserve(maxSets);
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for (uint32_t index = 0; index < maxSets; ++index)
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pool.elements.push_back({VK_NULL_HANDLE, 1, static_cast<int16_t>(index + 1)});
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pool.elements.back().nextFreeIndex = SingleTypePool::INVALID_INDEX;
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}
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return pool;
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}
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VkDescriptorSetLayout CDescriptorManager::GetSingleTypeDescritorSetLayout(
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VkDescriptorType type, const uint32_t size)
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{
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return GetSingleTypePool(type, size).layout;
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}
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size_t CDescriptorManager::SingleTypeCacheKeyHash::operator()(const SingleTypeCacheKey& key) const
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{
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size_t seed = 0;
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hash_combine(seed, key.first);
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for (CTexture::UID uid : key.second)
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hash_combine(seed, uid);
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return seed;
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}
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VkDescriptorSet CDescriptorManager::GetSingleTypeDescritorSet(
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VkDescriptorType type, VkDescriptorSetLayout layout,
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const std::vector<CTexture::UID>& texturesUID,
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const std::vector<CTexture*>& textures)
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{
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ENSURE(texturesUID.size() == textures.size());
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ENSURE(!texturesUID.empty());
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const SingleTypeCacheKey key{layout, texturesUID};
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auto it = m_SingleTypeSets.find(key);
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if (it == m_SingleTypeSets.end())
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{
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SingleTypePool& pool = GetSingleTypePool(type, texturesUID.size());
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const int16_t elementIndex = pool.firstFreeIndex;
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ENSURE(elementIndex != SingleTypePool::INVALID_INDEX);
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SingleTypePool::Element& element = pool.elements[elementIndex];
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ENSURE(pool.firstFreeIndex != element.nextFreeIndex);
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pool.firstFreeIndex = element.nextFreeIndex;
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++element.version;
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// Occupy the index.
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element.nextFreeIndex = SingleTypePool::INVALID_INDEX;
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if (element.set == VK_NULL_HANDLE)
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{
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VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{};
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descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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descriptorSetAllocateInfo.descriptorPool = pool.pool;
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descriptorSetAllocateInfo.descriptorSetCount = 1;
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descriptorSetAllocateInfo.pSetLayouts = &layout;
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ENSURE_VK_SUCCESS(vkAllocateDescriptorSets(
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m_Device->GetVkDevice(), &descriptorSetAllocateInfo, &element.set));
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}
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it = m_SingleTypeSets.emplace(key, element.set).first;
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for (const CTexture::UID uid : texturesUID)
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if (uid != CTexture::INVALID_UID)
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m_TextureSingleTypePoolMap[uid].push_back({type, element.version, elementIndex, static_cast<uint8_t>(texturesUID.size())});
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PS::StaticVector<VkDescriptorImageInfo, 16> infos;
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for (CTexture* texture : textures)
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{
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if (!texture)
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texture = m_ErrorTexture->As<CTexture>();
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ENSURE(texture->GetUsage() & ITexture::Usage::SAMPLED);
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VkDescriptorImageInfo descriptorImageInfo{};
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descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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descriptorImageInfo.imageView = texture->GetSamplerImageView();
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descriptorImageInfo.sampler = texture->GetSampler();
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infos.emplace_back(std::move(descriptorImageInfo));
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}
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VkWriteDescriptorSet writeDescriptorSet{};
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writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSet.dstSet = element.set;
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writeDescriptorSet.dstBinding = 0;
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writeDescriptorSet.dstArrayElement = 0;
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writeDescriptorSet.descriptorType = type;
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writeDescriptorSet.descriptorCount = static_cast<uint32_t>(infos.size());
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writeDescriptorSet.pImageInfo = infos.data();
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vkUpdateDescriptorSets(
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m_Device->GetVkDevice(), 1, &writeDescriptorSet, 0, nullptr);
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}
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return it->second;
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}
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uint32_t CDescriptorManager::GetUniformSet() const
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{
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return m_UseDescriptorIndexing ? 1 : 0;
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}
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uint32_t CDescriptorManager::GetTextureDescriptor(CTexture* texture)
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{
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ENSURE(m_UseDescriptorIndexing);
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ENSURE(texture->GetUsage() & ITexture::Usage::SAMPLED);
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uint32_t binding = 0;
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if (texture->GetType() == ITexture::Type::TEXTURE_2D &&
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IsDepthFormat(texture->GetFormat()) &&
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texture->IsCompareEnabled())
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binding = 2;
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else if (texture->GetType() == ITexture::Type::TEXTURE_CUBE)
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binding = 1;
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DescriptorIndexingBindingMap& bindingMap = m_DescriptorIndexingBindings[binding];
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auto it = bindingMap.map.find(texture->GetUID());
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if (it != bindingMap.map.end())
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return it->second;
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m_TextureToBindingMap[texture->GetUID()] = binding;
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ENSURE(bindingMap.firstFreeIndex != -1);
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uint32_t descriptorSetIndex = bindingMap.firstFreeIndex;
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bindingMap.firstFreeIndex = bindingMap.elements[bindingMap.firstFreeIndex];
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ENSURE(texture->GetType() != ITexture::Type::TEXTURE_2D_MULTISAMPLE);
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VkDescriptorImageInfo descriptorImageInfo{};
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descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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descriptorImageInfo.imageView = texture->GetSamplerImageView();
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descriptorImageInfo.sampler = texture->GetSampler();
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VkWriteDescriptorSet writeDescriptorSet{};
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writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSet.dstSet = m_DescriptorIndexingSet;
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writeDescriptorSet.dstBinding = binding;
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writeDescriptorSet.dstArrayElement = descriptorSetIndex;
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writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writeDescriptorSet.descriptorCount = 1;
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writeDescriptorSet.pImageInfo = &descriptorImageInfo;
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vkUpdateDescriptorSets(
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m_Device->GetVkDevice(), 1, &writeDescriptorSet, 0, nullptr);
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bindingMap.map[texture->GetUID()] = descriptorSetIndex;
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return descriptorSetIndex;
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}
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void CDescriptorManager::OnTextureDestroy(const CTexture::UID uid)
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{
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ENSURE(uid != CTexture::INVALID_UID);
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if (m_UseDescriptorIndexing)
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{
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DescriptorIndexingBindingMap& bindingMap =
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m_DescriptorIndexingBindings[m_TextureToBindingMap[uid]];
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auto it = bindingMap.map.find(uid);
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// It's possible to not have the texture in the map. Because a texture will
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// be added to it only in case of usage.
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if (it == bindingMap.map.end())
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return;
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const int16_t index = it->second;
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bindingMap.elements[index] = bindingMap.firstFreeIndex;
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bindingMap.firstFreeIndex = index;
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bindingMap.map.erase(it);
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}
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else
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{
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auto it = m_TextureSingleTypePoolMap.find(uid);
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if (it == m_TextureSingleTypePoolMap.end())
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return;
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for (const auto& entry : it->second)
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{
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SingleTypePool& pool = GetSingleTypePool(entry.type, entry.size);
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SingleTypePool::Element& element = pool.elements[entry.elementIndex];
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// Multiple textures might be used by the same descriptor set and
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// we don't need to reset it if it was already.
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if (element.version == entry.version && element.nextFreeIndex == SingleTypePool::INVALID_INDEX)
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{
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ENSURE(pool.firstFreeIndex != entry.elementIndex);
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element.nextFreeIndex = pool.firstFreeIndex;
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pool.firstFreeIndex = entry.elementIndex;
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}
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}
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m_TextureSingleTypePoolMap.erase(it);
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}
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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