0ad/source/ps/scripting/JSInterface_Game.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

199 lines
4.8 KiB
C++
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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Game.h"
#include "graphics/Terrain.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/system/TurnManager.h"
#include "simulation2/Simulation2.h"
#include "soundmanager/SoundManager.h"
namespace JSI_Game
{
bool IsGameStarted()
{
return g_Game;
}
void StartGame(const ScriptInterface& guiInterface, JS::HandleValue attribs, int playerID, bool storeReplay)
{
ENSURE(!g_NetServer);
ENSURE(!g_NetClient);
ENSURE(!g_Game);
g_Game = new CGame(storeReplay);
// Convert from GUI script context to sim script context/
CSimulation2* sim = g_Game->GetSimulation2();
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue gameAttribs(rqSim.cx, Script::CloneValueFromOtherCompartment(sim->GetScriptInterface(), guiInterface, attribs));
g_Game->SetPlayerID(playerID);
g_Game->StartGame(&gameAttribs, "");
}
void Script_EndGame()
{
EndGame();
}
int GetPlayerID()
{
if (!g_Game)
return -1;
return g_Game->GetPlayerID();
}
void SetPlayerID(int id)
{
if (!g_Game)
return;
g_Game->SetPlayerID(id);
}
void SetViewedPlayer(int id)
{
if (!g_Game)
return;
g_Game->SetViewedPlayerID(id);
}
float GetSimRate()
{
return g_Game->GetSimRate();
}
void SetSimRate(float rate)
{
g_Game->SetSimRate(rate);
}
int GetPendingTurns()
{
if (!g_Game || !g_Game->GetTurnManager())
return 0;
return g_Game->GetTurnManager()->GetPendingTurns();
}
bool IsPaused(const ScriptRequest& rq)
{
if (!g_Game)
{
ScriptException::Raise(rq, "Game is not started");
return false;
}
return g_Game->m_Paused;
}
void SetPaused(const ScriptRequest& rq, bool pause, bool sendMessage)
{
if (!g_Game)
{
ScriptException::Raise(rq, "Game is not started");
return;
}
g_Game->m_Paused = pause;
#if CONFIG2_AUDIO
if (g_SoundManager)
{
g_SoundManager->PauseAmbient(pause);
g_SoundManager->PauseAction(pause);
}
#endif
if (g_NetClient && sendMessage)
g_NetClient->SendPausedMessage(pause);
}
bool IsVisualReplay()
{
if (!g_Game)
return false;
return g_Game->IsVisualReplay();
}
std::wstring GetCurrentReplayDirectory()
{
if (!g_Game)
return std::wstring();
if (g_Game->IsVisualReplay())
return g_Game->GetReplayPath().Parent().Filename().string();
return g_Game->GetReplayLogger().GetDirectory().Filename().string();
}
void EnableTimeWarpRecording(unsigned int numTurns)
{
g_Game->GetTurnManager()->EnableTimeWarpRecording(numTurns);
}
void RewindTimeWarp()
{
g_Game->GetTurnManager()->RewindTimeWarp();
}
void DumpTerrainMipmap()
{
VfsPath filename(L"screenshots/terrainmipmap.png");
g_Game->GetWorld()->GetTerrain()->GetHeightMipmap().DumpToDisk(filename);
OsPath realPath;
g_VFS->GetRealPath(filename, realPath);
LOGMESSAGERENDER("Terrain mipmap written to '%s'", realPath.string8());
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&IsGameStarted>(rq, "IsGameStarted");
ScriptFunction::Register<&StartGame>(rq, "StartGame");
ScriptFunction::Register<&Script_EndGame>(rq, "EndGame");
ScriptFunction::Register<&GetPlayerID>(rq, "GetPlayerID");
ScriptFunction::Register<&SetPlayerID>(rq, "SetPlayerID");
ScriptFunction::Register<&SetViewedPlayer>(rq, "SetViewedPlayer");
ScriptFunction::Register<&GetSimRate>(rq, "GetSimRate");
ScriptFunction::Register<&SetSimRate>(rq, "SetSimRate");
ScriptFunction::Register<&GetPendingTurns>(rq, "GetPendingTurns");
ScriptFunction::Register<&IsPaused>(rq, "IsPaused");
ScriptFunction::Register<&SetPaused>(rq, "SetPaused");
ScriptFunction::Register<&IsVisualReplay>(rq, "IsVisualReplay");
ScriptFunction::Register<&GetCurrentReplayDirectory>(rq, "GetCurrentReplayDirectory");
ScriptFunction::Register<&EnableTimeWarpRecording>(rq, "EnableTimeWarpRecording");
ScriptFunction::Register<&RewindTimeWarp>(rq, "RewindTimeWarp");
ScriptFunction::Register<&DumpTerrainMipmap>(rq, "DumpTerrainMipmap");
}
}