0ad/source/maths/Rect.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

221 lines
4.3 KiB
C++
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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Rect.h"
#include "maths/Size2D.h"
#include "maths/Vector2D.h"
CRect::CRect() :
left(0.f), top(0.f), right(0.f), bottom(0.f)
{
}
CRect::CRect(const CRect& rect) :
left(rect.left), top(rect.top), right(rect.right), bottom(rect.bottom)
{
}
CRect::CRect(const CVector2D& pos) :
left(pos.X), top(pos.Y), right(pos.X), bottom(pos.Y)
{
}
CRect::CRect(const CSize2D& size) :
left(0.f), top(0.f), right(size.Width), bottom(size.Height)
{
}
CRect::CRect(const CVector2D& upperleft, const CVector2D& bottomright) :
left(upperleft.X), top(upperleft.Y), right(bottomright.X), bottom(bottomright.Y)
{
}
CRect::CRect(const CVector2D& pos, const CSize2D& size) :
left(pos.X), top(pos.Y), right(pos.X + size.Width), bottom(pos.Y + size.Height)
{
}
CRect::CRect(const float l, const float t, const float r, const float b) :
left(l), top(t), right(r), bottom(b)
{
}
CRect& CRect::operator=(const CRect& a)
{
left = a.left;
top = a.top;
right = a.right;
bottom = a.bottom;
return *this;
}
bool CRect::operator==(const CRect &a) const
{
return (left == a.left &&
top == a.top &&
right == a.right &&
bottom == a.bottom);
}
bool CRect::operator!=(const CRect& a) const
{
return !(*this == a);
}
CRect CRect::operator-() const
{
return CRect(-left, -top, -right, -bottom);
}
CRect CRect::operator+() const
{
return *this;
}
CRect CRect::operator+(const CRect& a) const
{
return CRect(left + a.left, top + a.top, right + a.right, bottom + a.bottom);
}
CRect CRect::operator+(const CVector2D& a) const
{
return CRect(left + a.X, top + a.Y, right + a.X, bottom + a.Y);
}
CRect CRect::operator+(const CSize2D& a) const
{
return CRect(left + a.Width, top + a.Height, right + a.Width, bottom + a.Height);
}
CRect CRect::operator-(const CRect& a) const
{
return CRect(left - a.left, top - a.top, right - a.right, bottom - a.bottom);
}
CRect CRect::operator-(const CVector2D& a) const
{
return CRect(left - a.X, top - a.Y, right - a.X, bottom - a.Y);
}
CRect CRect::operator-(const CSize2D& a) const
{
return CRect(left - a.Width, top - a.Height, right - a.Width, bottom - a.Height);
}
void CRect::operator+=(const CRect& a)
{
left += a.left;
top += a.top;
right += a.right;
bottom += a.bottom;
}
void CRect::operator+=(const CVector2D& a)
{
left += a.X;
top += a.Y;
right += a.X;
bottom += a.Y;
}
void CRect::operator+=(const CSize2D& a)
{
left += a.Width;
top += a.Height;
right += a.Width;
bottom += a.Height;
}
void CRect::operator-=(const CRect& a)
{
left -= a.left;
top -= a.top;
right -= a.right;
bottom -= a.bottom;
}
void CRect::operator-=(const CVector2D& a)
{
left -= a.X;
top -= a.Y;
right -= a.X;
bottom -= a.Y;
}
void CRect::operator-=(const CSize2D& a)
{
left -= a.Width;
top -= a.Height;
right -= a.Width;
bottom -= a.Height;
}
float CRect::GetWidth() const
{
return right-left;
}
float CRect::GetHeight() const
{
return bottom-top;
}
CSize2D CRect::GetSize() const
{
return CSize2D(right - left, bottom - top);
}
CVector2D CRect::TopLeft() const
{
return CVector2D(left, top);
}
CVector2D CRect::TopRight() const
{
return CVector2D(right, top);
}
CVector2D CRect::BottomLeft() const
{
return CVector2D(left, bottom);
}
CVector2D CRect::BottomRight() const
{
return CVector2D(right, bottom);
}
CVector2D CRect::CenterPoint() const
{
return CVector2D((left + right) / 2.f, (top + bottom) / 2.f);
}
bool CRect::PointInside(const CVector2D& point) const
{
return (point.X >= left &&
point.X <= right &&
point.Y >= top &&
point.Y <= bottom);
}
CRect CRect::Scale(float x, float y) const
{
return CRect(left * x, top * y, right * x, bottom * y);
}