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https://gitea.wildfiregames.com/0ad/0ad
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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
110 lines
3.9 KiB
Text
110 lines
3.9 KiB
Text
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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pipeline {
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agent { label 'MacSlave' }
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// Archive the installer for public download; keep only the latest one.
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options {
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buildDiscarder(logRotator(artifactNumToKeepStr: '1'))
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}
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parameters {
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string(name: 'BUNDLE_VERSION', defaultValue: '0.0.27dev', description: 'Bundle Version')
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string(name: 'ENGINE_VERSION', defaultValue: '0.0.27', description: 'Engine Version')
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string(name: 'SVN_REV', defaultValue: 'HEAD', description: 'For instance 21000')
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booleanParam(name: 'ONLY_MOD', defaultValue: true, description: 'Only archive the mod mod.')
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booleanParam(name: 'DO_GZIP', defaultValue: true, description: 'Create .gz unix tarballs as well as .xz')
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booleanParam(name: 'FULL_REBUILD', defaultValue: true, description: 'Do a full rebuild (safer for release, slower).')
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booleanParam(name: 'WINDOWS_UNIX', defaultValue: true, description: 'Build windows and unix bundles.')
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booleanParam(name: 'BUILD_SHADERS', defaultValue: true, description: 'Build the spir-v shaders (very slow).')
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}
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stages {
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stage ("Checkout") {
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options {
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retry(3)
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}
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steps {
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script {
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try {
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sh "svn co https://svn.wildfiregames.com/public/ps/trunk@${params.SVN_REV} ."
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} catch(e) {
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sh "svn cleanup"
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sleep 300
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throw e
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}
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sh "svn cleanup"
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// Delete unknown files everywhere except libraries/
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sh "svn st --no-ignore . --depth immediates | cut -c 9- | xargs rm -rfv"
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sh "svn st --no-ignore {binaries/,build/,source/} | cut -c 9- | xargs rm -rfv"
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if (params.FULL_REBUILD) {
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// Also delete libraries/
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sh "svn st --no-ignore | cut -c 9- | xargs rm -rfv"
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}
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sh "svn revert . -R"
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}
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}
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}
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stage("Compile Mac Executable") {
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steps {
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sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" FULL_REBUILD=${params.FULL_REBUILD} source/tools/dist/build-osx-executable.sh"
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}
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}
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stage("Create archive data") {
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steps {
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sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" ONLY_MOD=${params.ONLY_MOD} BUILD_SHADERS=${params.BUILD_SHADERS} ENGINE_VERSION=${params.ENGINE_VERSION} source/tools/dist/build-archives.sh"
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}
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}
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stage("Create Mac Bundle") {
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steps {
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sh "python3 source/tools/dist/build-osx-bundle.py ${params.BUNDLE_VERSION}"
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}
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}
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stage("Create Windows installer & *nix files") {
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steps {
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script {
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if(params.WINDOWS_UNIX)
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{
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// The files created by the mac compilation need to be deleted
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sh "svn st {binaries/,build/} --no-ignore | cut -c 9- | xargs rm -rfv"
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// Hide the libraries folder.
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sh "mv libraries/ temp_libraries/"
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sh "svn revert libraries/ -R"
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// The generated tests use hardcoded paths so they must be deleted as well.
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sh 'python3 -c \"import glob; print(\\\" \\\".join(glob.glob(\\\"source/**/tests/**.cpp\\\", recursive=True)));\" | xargs rm -v'
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sh "svn revert build/ -R"
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try {
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// Then run the core object.
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sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" BUNDLE_VERSION=${params.BUNDLE_VERSION} DO_GZIP=${params.DO_GZIP} source/tools/dist/build-unix-win32.sh"
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} finally {
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// Un-hide the libraries.
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sh "rm -rfv libraries/"
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sh "mv temp_libraries/ libraries/"
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}
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}
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}
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}
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}
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}
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post {
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success {
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archiveArtifacts '*.dmg,*.exe,*.tar.gz,*.tar.xz'
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}
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}
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}
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