0ad/binaries/data/mods/public/gui/pregame/MainMenuItems.js
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

288 lines
8.1 KiB
JavaScript
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var g_MainMenuItems = [
{
"caption": translate("Learn to Play"),
"tooltip": translate("Learn how to play, start the tutorial, discover the technology trees, and the history behind the civilizations."),
"submenu": [
{
"caption": translate("Manual"),
"tooltip": translate("Open the 0 A.D. Game Manual."),
"onPress": () => {
Engine.PushGuiPage("page_manual.xml");
}
},
{
"caption": translate("Tutorial"),
"tooltip": translate("Start the introductory tutorial."),
"onPress": () => {
Engine.SwitchGuiPage("page_autostart.xml", {
"attribs": {
"mapType": "scenario",
"map": "maps/tutorials/introductory_tutorial",
"settings": {
"CheatsEnabled": true
},
},
"playerAssignments": {
"local": {
"player": 1,
"name": Engine.ConfigDB_GetValue("user", "playername.singleplayer") || Engine.GetSystemUsername()
}
},
"storeReplay": true
});
}
},
{
"caption": translate("Structure Tree"),
"tooltip": colorizeHotkey(translate("%(hotkey)s: View the structure tree of civilizations featured in 0 A.D."), "structree"),
"hotkey": "structree",
"onPress": () => {
let callback = data => {
if (data.nextPage)
Engine.PushGuiPage(data.nextPage, { "civ": data.civ }, callback);
};
Engine.PushGuiPage("page_structree.xml", {}, callback);
},
},
{
"caption": translate("Civilization Overview"),
"tooltip": colorizeHotkey(translate("%(hotkey)s: Learn about the civilizations featured in 0 A.D."), "civinfo"),
"hotkey": "civinfo",
"onPress": () => {
let callback = data => {
if (data.nextPage)
Engine.PushGuiPage(data.nextPage, { "civ": data.civ }, callback);
};
Engine.PushGuiPage("page_civinfo.xml", {}, callback);
}
},
{
"caption": translate("Catafalque Overview"),
"tooltip": translate("Compare the bonuses of catafalques featured in 0 A.D."),
"onPress": () => {
Engine.PushGuiPage("page_catafalque.xml");
}
},
{
"caption": translate("Map Overview"),
"tooltip": translate("View the different maps featured in 0 A.D."),
"onPress": () => {
Engine.PushGuiPage("page_mapbrowser.xml");
},
}
]
},
{
"caption": translate("Continue Campaign"),
"tooltip": translate("Relive history through historical military campaigns."),
"onPress": () => {
try
{
Engine.SwitchGuiPage(CampaignRun.getCurrentRun().getMenuPath());
}
catch(err)
{
error(translate("Error opening campaign run:"));
error(err.toString());
}
},
"enabled": () => CampaignRun.hasCurrentRun()
},
{
"caption": translate("Single-player"),
"tooltip": translate("Start, load, or replay a single-player game."),
"submenu": [
{
"caption": translate("Matches"),
"tooltip": translate("Start a new single-player game."),
"onPress": () => {
Engine.SwitchGuiPage("page_gamesetup.xml");
}
},
{
"caption": translate("Load Game"),
"tooltip": translate("Load a saved game."),
"onPress": () => {
Engine.PushGuiPage("page_loadgame.xml");
}
},
{
"caption": translate("Continue Campaign"),
"tooltip": translate("Relive history through historical military campaigns."),
"onPress": () => {
try
{
Engine.SwitchGuiPage(CampaignRun.getCurrentRun().getMenuPath());
}
catch(err)
{
error(translate("Error opening campaign run:"));
error(err.toString());
}
},
"enabled": () => CampaignRun.hasCurrentRun()
},
{
"caption": translate("New Campaign"),
"tooltip": translate("Relive history through historical military campaigns."),
"onPress": () => {
Engine.SwitchGuiPage("campaigns/setup/page.xml");
}
},
{
"caption": translate("Load Campaign"),
"tooltip": translate("Relive history through historical military campaigns."),
"onPress": () => {
// Switch instead of push, otherwise the 'continue'
// button might remain enabled.
// TODO: find a better solution.
Engine.SwitchGuiPage("campaigns/load_modal/page.xml");
}
},
{
"caption": translate("Replays"),
"tooltip": translate("Playback previous games."),
"onPress": () => {
Engine.SwitchGuiPage("page_replaymenu.xml", {
"replaySelectionData": {
"filters": {
"singleplayer": "Single-player"
}
}
});
}
}
]
},
{
"caption": translate("Multiplayer"),
"tooltip": translate("Fight against one or more human players in a multiplayer game."),
"submenu": [
{
// Translation: Join a game by specifying the host's IP address.
"caption": translate("Join Game"),
"tooltip": translate("Joining an existing multiplayer game."),
"onPress": () => {
Engine.PushGuiPage("page_gamesetup_mp.xml", {
"multiplayerGameType": "join"
});
}
},
{
"caption": translate("Host Game"),
"tooltip": translate("Host a multiplayer game."),
"onPress": () => {
Engine.PushGuiPage("page_gamesetup_mp.xml", {
"multiplayerGameType": "host"
});
}
},
{
"caption": translate("Game Lobby"),
"tooltip":
colorizeHotkey(translate("%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible games and chat with other players."), "lobby") +
(Engine.StartXmppClient ? "" : translate("Launch the multiplayer lobby. \\[DISABLED BY BUILD]")),
"enabled": () => !!Engine.StartXmppClient,
"hotkey": "lobby",
"onPress": () => {
if (Engine.StartXmppClient)
Engine.PushGuiPage("page_prelobby_entrance.xml");
}
},
{
"caption": translate("Replays"),
"tooltip": translate("Playback previous games."),
"onPress": () => {
Engine.SwitchGuiPage("page_replaymenu.xml", {
"replaySelectionData": {
"filters": {
"singleplayer": "Multiplayer"
}
}
});
}
}
]
},
{
"caption": translate("Settings"),
"tooltip": translate("Change game options."),
"submenu": [
{
"caption": translate("Options"),
"tooltip": translate("Adjust game settings."),
"onPress": () => {
Engine.PushGuiPage(
"page_options.xml",
{},
fireConfigChangeHandlers);
}
},
{
"caption": translate("Hotkeys"),
"tooltip": translate("Adjust hotkeys."),
"onPress": () => {
Engine.PushGuiPage("hotkeys/page_hotkeys.xml");
}
},
{
"caption": translate("Language"),
"tooltip": translate("Choose the language of the game."),
"onPress": () => {
Engine.PushGuiPage("page_locale.xml");
}
},
{
"caption": translate("Mod Selection"),
"tooltip": translate("Select and download mods for the game."),
"onPress": () => {
Engine.SwitchGuiPage("page_modmod.xml");
}
},
{
"caption": translate("Welcome Screen"),
"tooltip": translate("Show the Welcome Screen again. Useful if you hid it by mistake."),
"onPress": () => {
Engine.PushGuiPage("page_splashscreen.xml");
}
}
]
},
{
"caption": translate("Scenario Editor"),
"tooltip": translate('Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument "-editor".'),
"onPress": () => {
if (Engine.AtlasIsAvailable())
messageBox(
400, 200,
translate("Are you sure you want to quit 0 A.D. and open the Scenario Editor?"),
translate("Confirmation"),
[translate("No"), translate("Yes")],
[null, Engine.RestartInAtlas]);
else
messageBox(
400, 200,
translate("The scenario editor is not available or failed to load. See the game logs for additional information."),
translate("Error"));
}
},
{
"caption": translate("Credits"),
"tooltip": translate("Show the 0 A.D. credits."),
"onPress": () => {
Engine.PushGuiPage("page_credits.xml");
}
},
{
"caption": translate("Exit"),
"tooltip": translate("Exit the game."),
"onPress": () => {
messageBox(
400, 200,
translate("Are you sure you want to quit 0 A.D.?"),
translate("Confirmation"),
[translate("No"), translate("Yes")],
[null, Engine.Exit]);
}
}
];