0ad/source/lib/file/dir_util.cpp
2007-11-10 13:39:45 +00:00

250 lines
6.8 KiB
C++

/**
* =========================================================================
* File : dir_util.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "dir_util.h"
#include <queue>
#include "filesystem.h"
#include "path.h"
#include "lib/path_util.h"
#include "lib/regex.h"
bool dir_FileExists(IFilesystem* fs, const char* pathname)
{
FilesystemEntry fsEntry;
if(fs->GetEntry(pathname, fsEntry) < 0)
return false;
debug_assert(!fsEntry.IsDirectory());
return true;
}
bool dir_DirectoryExists(IFilesystem* fs, const char* dirPath)
{
FilesystemEntry fsEntry;
if(fs->GetEntry(dirPath, fsEntry) < 0)
return false;
debug_assert(fsEntry.IsDirectory());
return true;
}
struct FsEntryNameLess : public std::binary_function<const FilesystemEntry, const FilesystemEntry, bool>
{
bool operator()(const FilesystemEntry& fsEntry1, const FilesystemEntry& fsEntry2) const
{
return strcmp(fsEntry1.name, fsEntry2.name) < 0;
}
};
LibError dir_GatherSortedEntries(IFilesystem* fs, const char* dirPath, FilesystemEntries& fsEntries)
{
DirectoryIterator di(fs, dirPath);
fsEntries.reserve(50); // preallocate for efficiency
FilesystemEntry fsEntry;
for(;;)
{
LibError ret = di.NextEntry(fsEntry);
if(ret == ERR::DIR_END)
break;
RETURN_ERR(ret);
fsEntries.push_back(fsEntry);
}
std::sort(fsEntries.begin(), fsEntries.end(), FsEntryNameLess());
return INFO::OK;
}
LibError dir_ForEachSortedEntry(IFilesystem* fs, const char* dirPath, const DirCallback cb, const uintptr_t cbData)
{
PathPackage pp;
RETURN_ERR(path_package_set_dir(&pp, dirPath));
FilesystemEntries fsEntries;
RETURN_ERR(dir_GatherSortedEntries(fs, dirPath, fsEntries));
for(FilesystemEntries::const_iterator it = fsEntries.begin(); it != fsEntries.end(); ++it)
{
const FilesystemEntry& fsEntry = *it;
path_package_append_file(&pp, fsEntry.name);
LibError ret = cb(pp.path, fsEntry, cbData);
if(ret != INFO::CB_CONTINUE)
return ret;
}
return INFO::OK;
}
LibError dir_filtered_next_ent(DirectoryIterator& di, FilesystemEntry& fsEntry, const char* filter)
{
bool want_dir = true;
if(filter)
{
// directory
if(filter[0] == '/')
{
// .. and also files
if(filter[1] == '|')
filter += 2;
}
// file only
else
want_dir = false;
}
// loop until fsEntry matches what is requested, or end of directory.
for(;;)
{
RETURN_ERR(di.NextEntry(fsEntry));
if(fsEntry.IsDirectory())
{
if(want_dir)
break;
}
else
{
// (note: filter = 0 matches anything)
if(match_wildcard(fsEntry.name, filter))
break;
}
}
return INFO::OK;
}
// call <cb> for each fsEntry matching <user_filter> (see vfs_next_dirent) in
// directory <path>; if flags & VFS_DIR_RECURSIVE, entries in
// subdirectories are also returned.
//
// note: EnumDirEntsCB path and fsEntry are only valid during the callback.
LibError dir_FilteredForEachEntry(IFilesystem* fs, const char* dirPath, uint flags, const char* user_filter, DirCallback cb, uintptr_t cbData)
{
debug_assert((flags & ~(VFS_DIR_RECURSIVE)) == 0);
const bool recursive = (flags & VFS_DIR_RECURSIVE) != 0;
char filter_buf[PATH_MAX];
const char* filter = user_filter;
bool user_filter_wants_dirs = true;
if(user_filter)
{
if(user_filter[0] != '/')
user_filter_wants_dirs = false;
// we need subdirectories and the caller hasn't already requested them
if(recursive && !user_filter_wants_dirs)
{
snprintf(filter_buf, sizeof(filter_buf), "/|%s", user_filter);
filter = filter_buf;
}
}
// note: FIFO queue instead of recursion is much more efficient
// (less stack usage; avoids seeks by reading all entries in a
// directory consecutively)
std::queue<const char*> dir_queue;
dir_queue.push(path_UniqueCopy(dirPath));
// for each directory:
do
{
// get current directory path from queue
// note: can't refer to the queue contents - those are invalidated
// as soon as a directory is pushed onto it.
PathPackage pp;
(void)path_package_set_dir(&pp, dir_queue.front());
dir_queue.pop();
DirectoryIterator di(fs, pp.path);
// for each fsEntry (file, subdir) in directory:
FilesystemEntry fsEntry;
while(dir_filtered_next_ent(di, fsEntry, filter) == 0)
{
// build complete path (FilesystemEntry only stores fsEntry name)
(void)path_package_append_file(&pp, fsEntry.name);
const char* atom_path = path_UniqueCopy(pp.path);
if(fsEntry.IsDirectory())
{
if(recursive)
dir_queue.push(atom_path);
if(user_filter_wants_dirs)
cb(atom_path, fsEntry, cbData);
}
else
cb(atom_path, fsEntry, cbData);
}
}
while(!dir_queue.empty());
return INFO::OK;
}
// fill V_next_fn (which must be big enough for PATH_MAX chars) with
// the next numbered filename according to the pattern defined by V_fn_fmt.
// <state> must be initially zeroed (e.g. by defining as static) and passed
// each time.
// if <use_vfs> (default), the paths are treated as VFS paths; otherwise,
// file.cpp's functions are used. this is necessary because one of
// our callers needs a filename for VFS archive files.
//
// this function is useful when creating new files which are not to
// overwrite the previous ones, e.g. screenshots.
// example for V_fn_fmt: "screenshots/screenshot%04d.png".
void dir_NextNumberedFilename(IFilesystem* fs, const char* fn_fmt, NextNumberedFilenameState* state, char* next_fn)
{
// (first call only:) scan directory and set next_num according to
// highest matching filename found. this avoids filling "holes" in
// the number series due to deleted files, which could be confusing.
// example: add 1st and 2nd; [exit] delete 1st; [restart]
// add 3rd -> without this measure it would get number 1, not 3.
if(state->next_num == 0)
{
char dirPath[PATH_MAX];
path_dir_only(fn_fmt, dirPath);
const char* name_fmt = path_name_only(fn_fmt);
int max_num = -1; int num;
DirectoryIterator di(fs, dirPath);
FilesystemEntry fsEntry;
while(di.NextEntry(fsEntry) == INFO::OK)
{
if(!fsEntry.IsDirectory() && sscanf(fsEntry.name, name_fmt, &num) == 1)
max_num = std::max(num, max_num);
}
state->next_num = max_num+1;
}
// now increment number until that file doesn't yet exist.
// this is fairly slow, but typically only happens once due
// to scan loop above. (we still need to provide for looping since
// someone may have added files in the meantime)
// binary search isn't expected to improve things.
do
snprintf(next_fn, PATH_MAX, fn_fmt, state->next_num++);
while(dir_FileExists(fs, next_fn));
}