0ad/source/network/scripting/JSInterface_Network.h
elexis 13e1702777 Add missing ScriptInterface includes to
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.

Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.

This was SVN commit r21789.
2018-04-27 16:48:44 +00:00

47 lines
2.3 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_NETWORK
#define INCLUDED_JSI_NETWORK
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
namespace JSI_Network
{
u16 GetDefaultPort(ScriptInterface::CxPrivate* pCxPrivate);
bool HasNetServer(ScriptInterface::CxPrivate* pCxPrivate);
bool HasNetClient(ScriptInterface::CxPrivate* pCxPrivate);
void StartNetworkGame(ScriptInterface::CxPrivate* pCxPrivate);
void SetNetworkGameAttributes(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs1);
void StartNetworkHost(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const u16 serverPort, const CStr& hostLobbyName, bool useLobbyAuth);
void StartNetworkJoin(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID);
JS::Value FindStunEndpoint(ScriptInterface::CxPrivate* pCxPrivate, int port);
void DisconnectNetworkGame(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value PollNetworkClient(ScriptInterface::CxPrivate* pCxPrivate);
CStr GetPlayerGUID(ScriptInterface::CxPrivate* pCxPrivate);
void KickPlayer(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, bool ban);
void AssignNetworkPlayer(ScriptInterface::CxPrivate* pCxPrivate, int playerID, const CStr& guid);
void ClearAllPlayerReady (ScriptInterface::CxPrivate* pCxPrivate);
void SendNetworkChat(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& message);
void SendNetworkReady(ScriptInterface::CxPrivate* pCxPrivate, int message);
void SetTurnLength(ScriptInterface::CxPrivate* pCxPrivate, int length);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}
#endif // INCLUDED_JSI_NETWORK