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This removes usage of CmptPrivate outside of ScriptInterface.
ScriptRequest can now be used to safely recover the scriptInterface from
a JSContext instead of going through ScriptInterface, which allows more
code cleanup.
Follows 34b1920e7b
Differential Revision: https://code.wildfiregames.com/D3963
This was SVN commit r25442.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Mod.h"
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#include "ps/Mod.h"
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#include "scriptinterface/FunctionWrapper.h"
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extern void RestartEngine();
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namespace JSI_Mod
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{
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bool SetModsAndRestartEngine(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
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{
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Mod::ClearIncompatibleMods();
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if (!Mod::CheckAndEnableMods(scriptInterface, mods))
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return false;
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RestartEngine();
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return true;
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}
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bool HasFailedMods()
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{
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return Mod::GetFailedMods().size() > 0;
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&Mod::GetEngineInfo>(rq, "GetEngineInfo");
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ScriptFunction::Register<&Mod::GetAvailableMods>(rq, "GetAvailableMods");
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ScriptFunction::Register<&Mod::GetEnabledMods>(rq, "GetEnabledMods");
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ScriptFunction::Register<HasFailedMods> (rq, "HasFailedMods");
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ScriptFunction::Register<&Mod::GetFailedMods>(rq, "GetFailedMods");
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ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
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}
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}
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