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tests
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# OS X build fixes.
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2010-03-20 16:26:25 +00:00 |
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CCmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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CCmpFootprint.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpMotionBall.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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CCmpObstruction.cpp
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
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CCmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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CCmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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CCmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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CCmpPosition.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
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CCmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
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CCmpSelectable.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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CCmpTemplateManager.cpp
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Add the Obstruction component to entity previews, to support collision detection for building placement
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2010-03-17 23:02:40 +00:00 |
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CCmpTerrain.cpp
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
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CCmpTest.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpUnitMotion.cpp
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# Support resource gathering in new simulation system
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2010-02-12 22:46:53 +00:00 |
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CCmpVisualActor.cpp
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |
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ICmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpCommandQueue.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpFootprint.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpFootprint.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
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ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
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ICmpObstruction.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
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ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpObstructionManager.h
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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Fix non-PCH builds
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2010-03-28 18:21:48 +00:00 |
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ICmpPlayer.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayer.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayerManager.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayerManager.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPosition.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpPosition.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
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ICmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
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ICmpProjectileManager.h
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
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ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTemplateManager.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpTemplateManager.h
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# Construct buildings from foundations.
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2010-03-12 21:41:40 +00:00 |
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ICmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTerrain.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
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ICmpUnitMotion.h
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpVisual.cpp
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |
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ICmpVisual.h
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Support scripted modulation of actor colours
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2010-03-17 22:56:49 +00:00 |