0ad/source/renderer
Vladislav Belov 1250ca1dac
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Replaces FALLTHROUGH macro by attribute
It was forgotten during removing the FALLTHROUGH macro in
b41ca5ad78.
2026-05-22 23:25:31 +02:00
..
backend Replaces FALLTHROUGH macro by attribute 2026-05-22 23:25:31 +02:00
scripting Adds slider to developer overlay 2026-04-29 19:25:03 +02:00
AlphaMapCalculator.cpp Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
AlphaMapCalculator.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
BlendShapes.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
CPUSkinnedModelRenderer.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
CPUSkinnedModelRenderer.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
DebugRenderer.cpp Pass device command context by reference in DebugRenderer 2026-01-24 11:54:01 +01:00
DebugRenderer.h Fixes compilation after #8621 2026-01-25 16:29:16 +01:00
DecalRData.cpp Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
DecalRData.h Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
GPUSkinnedModelRenderer.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
GPUSkinnedModelRenderer.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
InstancingModelRenderer.cpp Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
InstancingModelRenderer.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
MikktspaceWrap.cpp Fix includes in source/renderer 2025-07-27 16:07:14 +02:00
MikktspaceWrap.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
ModelRenderer.cpp Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
ModelRenderer.h Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
ModelVertexRenderer.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
OverlayRenderer.cpp Pass device command context by reference in DebugRenderer 2026-01-24 11:54:01 +01:00
OverlayRenderer.h Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
ParticleRenderer.cpp Adds wireframe techniques for particle and terrain 2026-05-10 23:57:12 +02:00
ParticleRenderer.h Pass device command context by reference in DebugRenderer 2026-01-24 11:54:01 +01:00
PatchRData.cpp Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
PatchRData.h Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
PostprocManager.cpp Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
PostprocManager.h Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
Renderer.cpp Adds profile table for renderer backend statistics 2026-05-10 19:26:16 +02:00
Renderer.h Makes TextRenderer allocates using LinearAllocator 2025-10-12 00:53:12 +02:00
RenderingOptions.cpp Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
RenderingOptions.h Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
RenderModifiers.cpp Removes USE_FOG define and switches to a shader parameter. 2025-10-11 08:11:35 +02:00
RenderModifiers.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
Scene.cpp Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
Scene.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
SceneRenderer.cpp Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
SceneRenderer.h Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
ShadowMap.cpp Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
ShadowMap.h Pass device command context by reference in DebugRenderer 2026-01-24 11:54:01 +01:00
SilhouetteRenderer.cpp Pass device command context by reference in DebugRenderer 2026-01-24 11:54:01 +01:00
SilhouetteRenderer.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
SkyManager.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
SkyManager.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
TerrainOverlay.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
TerrainOverlay.h Fix includes in source/renderer 2025-07-27 16:07:14 +02:00
TerrainRenderer.cpp Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
TerrainRenderer.h Moves all rendering to material passes 2026-05-10 23:57:20 +02:00
TexturedLineRData.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
TexturedLineRData.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
TimeManager.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
TimeManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
VertexArray.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
VertexArray.h Fix includes in source/renderer 2025-07-27 16:07:14 +02:00
VertexBuffer.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
VertexBuffer.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
VertexBufferManager.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
VertexBufferManager.h Fix some includes in source/renderer 2025-07-09 09:04:50 +02:00
WaterManager.cpp Adds PBR output texture to PostProc 2026-04-29 19:25:14 +02:00
WaterManager.h Fixes uninitialized water textures. 2025-10-05 14:13:49 +02:00