0ad/source/simulation2
Atrik 121d428ebb Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-08-12 22:40:59 +02:00
..
components Fix terrain elevation not affecting attack range 2026-08-12 22:40:59 +02:00
docs Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
helpers Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
scripting Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
serialization Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
system Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
tests Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
MessageTypes.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
Simulation2.cpp Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
Simulation2.h Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00