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Don't flush network queue after every message. Desingletonify CGameAttributes to allow testing. Make network server/client basically testable. Add very basic tests for network server/client. Fix FsmActionCtx memory leak. Split CNetHost into a separate file. Convert CNetHost, CNetSession to a more conventional coding style. Delete CNetLogger, since it's a lot of complexity and is barely used and is redundant with CLogger. Other minor simplifications. This was SVN commit r7623. |
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| test_Net.h | ||
| test_NetMessage.h | ||