0ad/source/renderer/backend
Vladislav Belov f781181899
Adds sRGB support for proper lighting
Currently we're incorrectly using sRGB colors as raw inputs for lighting
instead of conversion to linear space. For proper PBR we need linear
values.
2026-07-29 01:29:09 +02:00
..
dummy Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
gl Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
vulkan Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
Backend.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
Barrier.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
CompareOp.cpp Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
CompareOp.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
Format.h Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
IBuffer.h Adds storage buffer support to Vulkan and GL. 2024-12-09 22:47:15 +01:00
IDevice.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
IDeviceCommandContext.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
IDeviceObject.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
IFramebuffer.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
IShaderProgram.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
ISwapChain.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
ITexture.h Fixes #8057 by properly initializing atlas texture. 2025-09-17 14:31:16 +02:00
PipelineState.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
PipelineState.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
Sampler.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Sampler.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00